Fighters loose too much with going single handed IMO.
Paladins loose less.
Rogues loose least of all.
Also, Defensive Dualist very good for a front liner.
Eh, Spear or Quarterstaff with PAM and Dueling fighting style gets you 1d6 + 2 + str (equivalent of a d10 weapon) plus a 1d4 + 2 + str (equivalent of a d8 weapon) bonus action attack. Plus attacks on enemy approach AND shield AC bonus. Two-handed weapon use doesn't really catch up until high level, unless you crit or down an enemy (presuming GWM).Fighters loose too much with going single handed IMO.
Paladins loose less.
Rogues loose least of all.
Also, Defensive Dualist very good for a front liner.
A divine favor vengeance Paladin using PAM with a spear and dueling fighting style seems promising.
Raging barbarian is similar but doesn’t scale as well later. Also if as believed that monsters will just apply effects on hit, the higher ac from shield might be really really beneficial.
I've tested the duel world paladin lvl 12.
Lots of bonus actions so generally didn't smite.
Fighters loose too much with going single handed IMO......
Also, Defensive Dualist very good for a front liner.
Defensive Duelist works fine with nick. Any finesse, including scimitar.Defensive Duelist really limits your weapon choices and it works best when combined with a shield (i.e. single handed).
You are at cross purposes if you are trying to light-nick and use defensive duelist.
Defensive Duelist works fine with nick. Any finesse, including scimitar.
The bigger competition is using your reaction. Paladins don't have any so it's quite nice for them, but it's still an upgrade for rogues most of the time, and occasionally useful for Monks if they get surrounded.
But this was supposed to be a sword and board build, so your weapon is already limited. Which is why you go rogue who barely loses any damage doesn't care. Dip for shields.