Thanks for the update. I really had hopes for this game but the more I found out about it the less I was interested. I loved the idea of a live DM running a digital game. I hope this doesn't damper future work on that kind of idea.
How much Dan Tudge was involved with DragonAge is questionable.I avoided SCL precisely because it was, for all intents and purposes, not D&D. It had the names, the places....but not the underlying rules (it was more Dragon Age than D&D....not surprising considering Dan Tudge was the lead on it).
For myself, being 5e wasn't as important to me as the robust multiplayer and customizability. But OTOH, I always go on and on about how much I dislike 3e, and somehow NWN is my favorite CRPG despite that. Maybe having the fiddly math done behind the scenes made it more appealing to me. At any rate, I'll go on playing NWN1 on the existing PWs out there, and locally with friends and family. I'm actually looking forward to doing some 3 player + DM action next weekend in the NWN version of Eye of The Beholder on my LAN.I just wanted a toolset and persistent world mod support like NWN (1) had. Heck, if NWN 1 still had persistent world server services around and mods which made it use 5E rules, I'd happily still use it.
Hasbro's agenda with D&D is very clear: The core RPG is not their business model...they plan to make all their profit by licensing the IP...This business model is not great for companies that want to use the IP to develop new innovative ways to actually play D&D.
For myself, being 5e wasn't as important to me as the robust multiplayer and customizability. But OTOH, I always go on and on about how much I dislike 3e, and somehow NWN is my favorite CRPG despite that. Maybe having the fiddly math done behind the scenes made it more appealing to me. At any rate, I'll go on playing NWN1 on the existing PWs out there, and locally with friends and family. I'm actually looking forward to doing some 3 player + DM action next weekend in the NWN version of Eye of The Beholder on my LAN.
SCL had the potential but I'm kind of glad I haven't taken the leap yet. And if some magic happens and some real upgrades and improvements are released, hey, it's never to late to buy it one way or the other. So the story isn't over yet.
There is hope that NWN could be redone. The company that has been redoing Baldur's Gate just came out with an expansion today Siege of Dragonspear Castle for Baldur's Gate 2, but also updates to Baldur's Gate 1 enhanced edition which Beamdog also did.
What does this have to do with NWN? Well one of the Execs at Beamdog was a team member at Bioware during the creation of NWN and they have said that he is "very interested" in it during one of their twitch streams showing off Dragonspear. Hopefully Beamdog can get the rights to update NWN 1&2 and we could possibly have a very good set of 3E game tools at our disposal. With as easy as the NWN game was to mod I don't doubt that someone could possibly make a mod to support 5E style as well.
How much Dan Tudge was involved with DragonAge is questionable.
As for the D&D rules, I always ask myself how well a football or baseball game that was *inspired* by those rules would do. That took the names and loose concepts but tweaked them to be faster and more action packed. How fans of baseball and football would react...
The problem with WotC in recent years seems to be their willingness to throw the license to unknown or untested developers.
Unfortunately, yes.It was doomed, imo, when it was clear it was not using D&D rules.
I don't think I ever saw the Belaphoss statue, just the mock up. How tall is it?
just looked it - pretty nice statue!