Pathfinder 1E Sword of Valor, Wrath of the Righteous AP Part 2 with your hosts Scotley and MLeibrock

Neurotic

I plan on living forever. Or die trying.
Fatoon can see two wounds closing completely, one leaving faint crack on the scales covering diminutive warrior. Thrid one still oozes blood slightly.
"I liveth. Thank thou cater-cousin Fatoon. I shouldn't hast runneth in like yond. But the demon couldst doth moo spellcasting or he couldst flee aroint if 't be true not engaged immediately."

OOC: [MENTION=51567]Lou[/MENTION], got total of 14 damage in three separate instances...but 4 damage is not something Vir would admit to :)


"I concur we shouldst continueth 'ere there's few or none will entertain it forces they still hast can organize."

[sblock=English]
I'll live. Thank you friend Fatoon. I shouldn't have run in like that...but the demon could do more spellcasting or he could get away if not engaged immediately.
I agree we should continue before whatever forces they still have can organize.
[/sblock]
 

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Scotley

Hero
Adrian checks dead body of the demon, makes sure he doesn't regenerate and takes whatever items he has for further analysis. Or destruction.

No obvious signs of healing or regeneration are noted. Adrian finds the fallen demon man to be well equipped as he wears a breastplate, holy symbol of Kabriri and has a steal shield on his arm. The battle aspergillum he wielded lays at his side. In a pouch even move interesting things are found. A wand, almost certainly magical, three vials that all appear to contain the same clear liquid, a packet of powdered silver worth 250 gp and a key are all within. His gear is all high quality with much of it being masterwork if not magical.

The ghouls do not appear to have anything of value and searing their putrid remains will be a most unpleasant experience. Looking around the room you see a table and chairs though there is nothing of interest on the table. Next to the two beds pushed together that were likely the resting place of the demon man is a strongbox.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]



After the final foe falls, 'Keva makes his rounds of the battlefield to collect his precious arrows. When he overhears Vir's remarks about running in headlong, the old Dwarf grunts. "Hmph. Ye may be right about barreling in like ye did... but then again, that may 'ave been th' exact thing needed. Yer surely right that if it weren't fer you, th' demon would've escaped t' lick his wounds 'n fight again." There's a faint note of approval in his voice, though his expression looks a little strained as he realizes it.
[/section]

[sblock=Actions/Rolls]
--
[/sblock]
_______________
[sblock=MiniStats]
[SIZE=+1]Vakeva Kiihko[/SIZE]
HP: 66/66, Speed: 40' Perception: +15 (Darkvision 60')

Ki Pool: 11/11
Mythic Surge: 05/05

AC: 19, Touch: 19, Flat-footed: 17, CMD: 25 (29 vs Bull Rush/Trip)
Fort: +9, Ref: +8, Will: +11 (+2 vs. Poison/Spells/SLAs)
Defensive Abilities: Defensive Training (+4 Dodge Bonus to AC vs Giants), Hard to Kill

BAB: +4, CMB: +6 (+8 vs Demons)
  • Raivo (+1 Adaptive Evil Outsider Bane Composite Longbow):-----+12/+12/+7 (1d8+ 5 (20/×3))
    --------------------------------------------------------------+14/+14/+9 (1d8+ 7 (20/×3) +2d6 vs Evil Outsiders)
    ---------------------------------------(Ki Extra Attack): +12/+12/+12/+7 (1d8+ 5 (20/×3))
    ----------------------------------------------------------+14/+14/+14/+9 (1d8+ 7 (20/×3) +2d6 vs Evil Outsiders)
    --------------------------------------------(Deadly Aim):-----+10/+10/+5 (1d8+11 (20/×3))
    --------------------------------------------------------------+12/+12/+7 (1d8+13 (20/×3) +2d6 vs Evil Outsiders)
    ---------------------------------------(Ki + Deadly Aim): +10/+10/+10/+5 (1d8+11 (20/×3))
    ----------------------------------------------------------+12/+12/+12/+7 (1d8+13 (20/×3) +2d6 vs Evil Outsiders)
  • ------------------------------------------Unarmed Strike:------------ +6 (1d8+ 2 (20/×2))
  • --------------------------------------------------Dagger:------------ +6 (1d4+ 2 (19/×2))

Weapon in Hand: Raivo

Abilities: Str 14, Dex 14, Con 14, Int 12, Wis 22, Cha 10

Condition: None
[/sblock]
 

Shayuri

First Post
Thorn collects her chain again and goes to peer down at the fallen fiend. The body wasn't vanishing back to the Abyss or anything, but it was clearly not a tiefling. Half-fiend maybe? Or a full on fiend that had physically entered the world? Hm. Regardless, no disappearing body meant it was truly dead, and that was a victory.

She went to the strongbox and knelt down in front of it, carefully looking over the lock, the hinges and the seam between box and lid to try to find the inevitable traps. Demons loved traps.

Perception: [roll0]
Disable Device: (if trap is found) [roll1]
 

"Thorn, there is a key here. Might help..." Adrian brings it to her before focusing back at the magic he found.
"The armor is fine, if little big. Good quality. Same with the weapon. Some money and magic. We can check that later."
Still, he sings few short notes attuning himself to magical emanations and tries to figure out items quickly

[roll0]
 


Scotley

Hero
Thorn's careful examination of the box does not reveal a trap, but she does discover that the lock on the box is broken. The offered key is unnecessary and in fact too big for the lock in question.

While Thorn works on the box, Adrian discovers that the Breastplate and Aspergillum are both magical (+1), and the vials are filled with unholy water. The magic of the wand is going to require more study. He is able to determine that is enchantment magic of divine origin.

The box yields to Thorn's touch with only a slight hesitation from the age and corrosion of the hinges. Within are a few thousand coins, most appear to be gold, though there is copper and silver as well. Adrian's magic reveals that a chain shirt, dagger and pennon within the box are magical. There is also a gold holy symbol of Sarenrae and some gems, a beryl and three pearls.

[sblock=spellcraft check of 17 or better for the new items]The chain shirt is +1.[/sblock]

[sblock=spellcraft check of 21 or better for the new items]The Pennon is a Red Knights Pennon (Battle).[/sblock]

[sblock=spellcraft check of 22 or better for the new items]The dagger is +1 returning.[/sblock]

[sblock=appraise check of 20 or batter to value the gems and holy symbol]The beryl is worth 500 gp, the pearls 100 gp each, the gold holy symbol 200 gp.[/sblock]

[sblock=If you pause to count the coins]383 cp, 710 sp, 3827 gp.[/sblock]

[sblock=spellcraft check of 20+ for wand]It is a wand of hold person with 10 charges left.[/sblock]

There does not appear to be anything else of value or interest in this room. It must have been the bunk room of the monks who once lived here. In addition to the door to the kitchen through which you entered there are double doors leading North.
 
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Neurotic

I plan on living forever. Or die trying.
OOC: Not trained.

Viridian keeps watch looking through windows and listening at new doors. Peeking through the keyhole or under the door.
 


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