gribble
Explorer
I think the key things you're missing are:Treacherous_B said:Perhaps it's just me, but it seems like most people here are underestimating the block/deflect abilities' effectiveness at low levels. At level 3 we're talking an opposed roll where the Jedi is getting +6 over the opponent using these numbers: (1/2 character level +1, trained UTF +5, skill focus UTF +5, Cha. bonus +3) vs. another class with (BAB +3, Str./Dex. +3, additional modifiers +2). That 6 point gulf if not insignificant, as it means even with a comparatively low reflex save (around 17) many attacks should be deflected.
- As someone else has already pointed out, a soldier will almost always have a higher defense score than a Jedi (due to Armor talents), and this applies against every attack, not just the first 2-3 per round.
- A Jedi's deflect (UTF) bonus shouldn't be compared to the attack bonus of other characters, but rather to his own defense score. As a deflect is only really useful against attacks that hit, it's pretty much irrelevant what the opponents attack bonus is, as the minimum roll a Jedi will need to usefully deflect an attack is his own defence score, regardless of how high the opponents attack roll is. I.e.: the difficulty will almost never be 10 + opponents attack score, but instead the Jedi's own defence score (or higher, if the attack roll is higher). Roughly it tends to work out at about 75%, 50%, 25% chance of deflecting the 1st, 2nd, 3rd attacks each round. Good, but really no better than the soldiers chance of negating the same hit simply by virtue of having a higher defense bonus.
From play experience it's a case of "reads bad, plays good".
One final piece of anecdotal evidence - over on the WotC forums, there is about an equal count of "OMG, the Jedi is sooo powerful why would you play anything else?" and "OMG, the Jedi has been sooo nerfed, why would you ever play one?" threads, which tells me the truth is somewhere in the middle - i.e.: well balanced with the other classes.
