SWSE/Scum & Villany I: The Hutt's Offer (Closed)

Here's the new background. I wrote it to fit in seamlessly with Galen.
[sblock=Imprisoned, Escaped and "Lucky"]Naar is a young Feeorin mercenary who was just starting his career. The company he joined, Frozen Star, took a job to protect a transport from pirates. Unfortunately, unknown to them, the transport itself was infact a pirate smuggler ship. They were intercepted by Imperial Destroyer, and the ensuing short battle was hopeless. Naar was one of the few survivors from the raid, and was sentenced to Kessel for Piracy and Assault against Imperial forces.

Couple of years passed. Naar learned to live by his fists and grew to hate the Empire deeply for his injustice. Eventually he became a gladiator to entertain the Prison Adminestrator. He was transported to the Garrison Moon once a week to fight in arena. It was during one such flight that he and his fellow fighter surprised the guards and stole the shuttle. With fancy flying, Naar made it look like they had crashed an asteroid, and so they got rid of any bounty on them.

Naar left the shuttle to his accomplice on Nar Shaddaa and disappeared to the dephts of the city. Armed only with an ancient slugthrower and a jumpsuit he had modified from the Imperial Pilot's suit he soon found himself on another gladiator arena, fighting for little money. There he befriended a human, Galen, and together they built a daring heist plan which resulted in winning a ship and "escaping" to Tatooine. There, they are to meet Galen's contact, some Hutt.[/sblock]
 

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Naar's background looks okay to me, we are both a little vague on the details of the relationship, but I can add in those ideas I mentioned earlier.

I think we should start a RG Thread for People and Things.

EDIT: Actually added those ideas in already to Galen's background.
 
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Thanks Br I will wait to see what weapon feats I have to start first then add them. So a droid soilder I will need to think of a background. Was he in the clone wars? How long since his last memory wipe? What is he doing treating humans a new combat medic type? Lots to do :D

HM
 

Yes, most of you will already be working on the ship. The ship has come to Tattooine to find new opportunities.

We will be starting in Chalmun's Cantina. Remember there is a no droid policy in effect for a lot of Cantinas and Casinos.


Blackrat: Did you come up with a new name for the ship? Also, on Holyman's droid go ahead and buy up to 5k credits worth of upgrades on it.

perrinmiller: The changes look fine to me. Remember to denote when Buried Presence is active.

Songdragon: Ava looks fine. Since Blackrat and perrinmiller share the ownership of the ship. Do you want the ownership of the Q7 droid?


I will think about how I want to organize the RG thread over the next couple of days. I am thinking about Place first and then people and places.
 

Sounds good.

Galen and Naar could have given Ava a ride and decided she might be very useful to join the crew while en route.

Maybe HM's Droid came with the ship. Our moronic victim in the wager might have wanted to get rid of a troublesome droid that is a tad bit dangerous and had him as part of the bargain. Thinking that it would be no great lose losing him.

I am happy to have Ava run the Q7, works for me.
 

Thanks Br I will wait to see what weapon feats I have to start first then add them. So a droid soilder I will need to think of a background. Was he in the clone wars? How long since his last memory wipe? What is he doing treating humans a new combat medic type? Lots to do :D

HM

Damn, didn't have time to post it yesterday. But your starting weapon proficiencies are Simple (fists, knives, clubs etc.), Pistol and Rifles. Then you get one more. The choices are, as I said, Advanced Melee (Vibroweapons and such), Heavy (Repeater Cannons, Missile Launchers, Ship Weapons...), Exotic (Anything race specific like Bowcasters and some other weird stuff), and technically Lightsabers. But I'm not sure picking that is such a good idea :D

EDIT: Hah! I forgot I had sagaforge on the work computer. Here's what I've done for you so far:[sblock=Droid]Medium Battle Droid soldier 1
Init +8; Senses Perception +7
Languages: Basic, Binary, ?

Defenses Ref 18 (15 flat-footed), Fort 14, Will 11
hp 30; Threshold 14
Speed 6 squares (walking)

Melee by weapon +2
Ranged blaster rifle +4 (3d8+0)
Base Atk +1; Grp +4

Abilities: Str 13, Dex 17, Con ─, Int 12, Wis 10, Cha 8

Special Qualities: 4th Degree, Droid Traits, Bonus Armor Feat, Bonus Weapon Feat

Talents: ?

Feats: Armor Proficiency (Light, Medium, Heavy), Skill Focus (Treat Injury), Weapon Proficiency (Simple, Pistols, Rifles, ?)

Skills: Initiative +8, Perception +7, Treat Injury +10, ?

Systems: durasteel shell, walking locomotion, 2 hand appendages, internal comlink, vocabulator, locked access, heuristic processor, improved sensor package, darkvision

Possessions: blaster rifle, medical kit, surgery kit[/sblock]
Question marks mean that there is one of those still unpicked, and the excel sheet doesn't do all the calculations correctly so I have to doublecheck those at home. I took a rifle for you as it's a decent starting weapon, and that surgical kit costs freaking lot :D There's still 400 starting creds to go with, but as a droid you don't need much ;) There's also some creds to spend to your systems so if you have some specific ideas what you want the droid to do...

As for the things that I haven't picked. I have some suggestions, but I'll let you decide.

Language, well, this I won't even suggest :D Anything is good really :D

Talent: Eventually you'll be needing Armored Defence (and Improved version later on) since you can't go without an "armor" as a droid. But even with your starting armor that won't come to play until level 5 so there's no hurry yet, but you can go with it. There are quite a lot of talents to choose from, things that improve your attacks like weapon specialization, or things that give some specific abilities. It's a bit hard to tell everything since you don't have the book yet. One thing to consider is your future advancement into prestige classes... But there you'd need the book too.

The weapon proficiency feat I already covered before the stat block.

Skill: Well, what do you want to be able to do well :D
 
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Oh yeah, I totally missed the first time that you said we'll use Backgrounds instead of Destiny. I'll pick up Enslaved... As that's what going to Kessel is more like than Imprisonment :D
Blackrat: Did you come up with a new name for the ship? Also, on Holyman's droid go ahead and buy up to 5k credits worth of upgrades on it.
No... But I think Naar could have named it after his old company. Since everyone else is pretty much dead, no-one even remembers that name anymore. So maybe Frozen Star :D Or does anyone have any suggestions?

5k. Okay, most of that is now in the droid. There's a little over 1k to go with.
 
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Sure, Ava can be the proud owner of Q7.

Intro with Naar, Galen, and "Droid to be"...

Ava needs to get to Tatooine sooner than later. She scopes out some perspective ships/captains and chats up a few to find if she can get any to take her to where she needs to go. As Ava does not have a lot of credits to spend, she uses her charms on Naar and Galen to convince them to take her to Tatooine. As payment, she has agreed to let them in on a percentage of the "job". As she herself has not clue about how much can be made, she made it worth their while by settling on equal shares for what there is to be made. Ava can be rather convincing... :cool:

We can add in HM's droid in as well as Ava and likely her captains learn that he is not some normal battle droid, but one with a will and mind of his own.

Let me know what you all think.
 


For those in the know about droids...

Looking at the Q7... It has taken Perception with a skill training feat, but still only listed at +3 perception. This seems wrong, as you get a +5 when you are trained in a skill, +1 for half of level (2nd level non-heroic class) and the +2 for the sensors which would mean a +8.

Also considering we were talking about the possibility of reprogramming a skill or such. Do you drop one the skills known, for a new skill?

For the tools of the Q7, if you want to add, do current ones need replacing, or can you just add more. One big drawback of the Q7 is it has only 2 tools, unlike an R2, which has, lots.

One of things I was wanting the plug into a computer like R2 does all the time, but there is no such tool for the Q7 to do so. I thought it would be cool to see a floating ball plugged in.
 

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