SWSE/Scum & Villany I: The Hutt's Offer (Closed)

Sorry I didn't want to go in the melee direction was just going to have that as backup. And no need to by a melee weapon either I think I will have IG-101 improvise ;)

HM
 

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Thanks I need to figure out what IG-101 has been up to the past 14-15 yrs.

Anyone know where a combat medic droid would have been useful after the Clone Wars?? LOL

HM
 
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Just about any merc company, bounty hunter organisation or crime syndicate ;) Anywhere in the outer rim.

Just thought of this; How about Vibrobayonet for your rifle? That way, you don't even need to change weapons if someone gets up close...
 

Oh, how about IG used to work for the previous owner of Naar's ship? Due to some technicality, it became part of the bet. Something like the ship and any eguipment inside. The droid happened to be onboard...

So, IG would technically be owned by Naar, but since he never owned a droid before, he doesn't really know what to do with it. And so he lets the droid do whatever it wants to do, treating it as a business partner rather than eguipment.
 

Both ideals sound good to me I forgot htier were vibro blades in KotOR so sounds good. I was wondering how IG-101 became more aware of it's self and more independant I think we can say it has to do with him being a medic a kind of empathy program used to help in determining the proper care to give.

And having someone own/command it is excatly what it needs, even if it is only lightly.

HM
 

Well, developing personality is usually due to lack of memory wipes. Now, since he is level 1, I suppose Karrde would have wiped his memory some time within past 6-12 months, but you'd think Naar would remember such a detail... He totally forgot, and doesn't even care if the droid builds personality :D
 

Here's the sheet with those modifications
[sblock=Droid]Medium Battle Droid soldier 1
Init +8; Senses Perception +7
Languages: Basic, Binary, Kaleesh

Defenses Ref 18 (15 flat-footed), Fort 14, Will 11
hp 30; Threshold 14
Speed 6 squares (walking)

Melee Vibrobayonet +2 (2d6+2)
-Target +3 (2d6+3)
Ranged Blaster Rifle +4 (3d8+0)
-Target +5 (3d8+1)
Base Atk +1; Grp +4

Abilities: Str 13, Dex 17, Con ─, Int 12, Wis 10, Cha 8

Special Qualities: 4th Degree, Droid Traits, Bonus Armor Feat, Bonus Weapon Feat

Talents: Target Acquisition

Feats: Armor Proficiency (Light, Medium, Heavy), Skill Focus (Treat Injury), Weapon Proficiency (Simple, Pistols, Rifles, Advanced Melee)

Skills: Initiative +8, Knowledge (Tactics) +6, Perception +7, Treat Injury +10

Systems: durasteel shell, walking locomotion, 2 hand appendages, internal comlink, vocabulator, locked access, heuristic processor, improved sensor package, darkvision, translator unit (DC10)

Possessions: blaster rifle, vibrobayonet, medical kit, surgery kit[/sblock]
Technically, your equipment is 68 creds over the starting money, but Naar's is over 1000 short so if it's ok with KT, Naar could have bought that bayonet... And then I could not find anything useful to put all that starting system upgrade money... So I picked you a pretty good translator software. So once you've heard some language for a bit, you can try a DC10 int check to understand and speak it.

Oh, and may I suggest a name change. Technically there is IG-101 in the canon already. It's the main bodyguard of Grievous. I don't mind, but if it disturbs you now that you know... A close designation that's not yet claimed, how about IG-111?
 
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