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[SWSE] Strike hard for the Adamant!

no, that looks great. Thanks!

Sonja: what is your action this round (then it's Z3r0, then the two new players)

Everyone: Just in case thigns don't go well, you can always fall back. Or charge through, I don't know the likely outcome here.
 

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OOC: I still need to know if Chase is going to cut down the group of wounded droids or shoot some others with his burst. It will make a difference, I might burn an FP to gain back my Force Slam, or I might try Move Object on the Droideka. <Pass the buck to Possum>
 


Was it? I thought it was to fire on the destroyer... no, that was the first one.

Okay, so you spent the FP and bumped that last shot to 16. That means you covered a bunch of them, not just one? Ah, okay, that's different.

Okay, you hit a group of four. Which group of four SBDs?
 

OOC: I don't think Chase needs to use a Force Point. Hitting Ref 10 guarantees at least half damage. With a 15 he might have hit with full damage, but half damage might be enough to kill the middle group.
 

[sblock=ooc] Aaaand now I know I don't know enough about how burst fire works. I trust you, at this point (which, I might add, is why I decided to run this game in the first place: so I could learn the system!!!). I thought he was picking off one opponent.

I'll go over it, but it's basically "you cover x squares, but with a lower attack bonus"?

How much damage are we talking? They're down by 15, so he'd only have so much to take them out.


Also: Block/Deflect aren't force powers, right? So if you get 20 on them, you don't recharge your force suite.[/sblock]
 


[sblock=OOC]Don't confuse Burst Fire with Autofire. They are different. ;) You can find this information on pg 156 of the Core Rules.

Autofire takes 10 shots and covers a 2sq x 2sq block. The shooter must have at least ten rounds of ammunition remaining to do it. They make a single attack roll with a -5 penalty and it is applied against every target's Ref Def in the 2x2 square.

You also need to hit at least Ref 10 to do any damage. (This I think is actually in the errata and not in the Core Rule Book)

If the attack roll beats a target's Ref Defense they take full damage, otherwise half damage. There are some things that negate the half damage too, for example Evasion.

I think cover also means that you don't get hit with the half damage either, but I cannot find that at the moment to be sure. Maybe Possum or Songdragon know.

IC Update: So, if the SBDs are the same as those in the Core Rulebook, Chase will hit for full damage and destroy SDBs 5-8.

Actually you regain all your Force Powers in combat on any Natural 20 that is applied to Use the Force skill. Doesn't matter if it was in association with a Force Power or not, so Block/Deflect do count. There are other applications for UtF skill in combat as well that count, ie. Sense Surroundings.[/sblock]Sonja focuses her concentration on the nearest Droideka and gathers the Force. Using he skill at wielding the power she picks up the destroyer droids and hurls it smashing into the other one, with a satisfying crunch of bent metal as both are moderately damaged.


She pulls out an Ion Grenade and offers it to the Gungan, "Glipala, you can take this ion grenade and hit those destroyer droids with it."

[Sblock=Updated Map]I just realized that Droidekas take up 2x2 squares.
Strike2.jpg
[/Sblock][sblock=Actions]Move Action: Draw Ion Grenade
Swift Action: None
Standard Action: Pick up Droideka #2 and smash it into Droideka #1 UtF: Move Object (1d20+15=35); This will beat the Will Def of Droideka #2 and the Ref Def of Droideka #1 (See Pg 98 for how this works). Damage to both Droidekas: Damage (10d6=39) Both Droids go -1 down the condition track and their SR is reduced to 15 and they take 19 real damage. They are also squeezed into the same space, but I don't think SWSE deals with that.

Speaking of natural 20's, Sonja regains all spent Force Powers at the end of her turn. That will include the Move Object Power as well.[/sblock][sblock=Mini Stats]DP: 5 (Destruction) FP: 8
Init: +10 Perception: +9
HP: 57 (18 Threshold) Current: 57
Reflex: 19 (16ff) Fort: 18 Will: 18
Attack Options: Rapid Strike, Deflect, Block
UtF: +15 Powers: Force Slam, Move Object, Battlestrike[/sblock]_________________________________________

Akira2-small.jpg
Sonja Kuurzon
 

The Gunagn's eyes light up as she moves over to Sonja and quickly snaps up the offered grenade and slides back over besides Adara, "With mui pleasure!" She then lobs the grenade at the closest group...

[sblock=Actions]Moves to K-17 beside Sonja, grab the offered grenade (Quickdraw-swift action). Continues back to J-19, moving more than 2 squares getting my Skirmisher. Throw ion grenade at E-19 (within 6 squares for Point blank).

To hit Ref 1d20+9=17 for 4d6+3=22 ion damage.[/sblock]
 

The Gunagn's eyes light up as she moves over to Sonja and quickly snaps up the offered grenade and slides back over besides Adara, "With mui pleasure!" She then lobs the grenade at the closest group...

[sblock=Actions]Moves to K-17 beside Sonja, grab the offered grenade (Quickdraw-swift action). Continues back to J-19, moving more than 2 squares getting my Skirmisher. Throw ion grenade at E-19 (within 6 squares for Point blank).

To hit Ref 1d20+9=17 for 4d6+3=22 ion damage.[/sblock]


[sblock=Ion Grenade] Just to be clear, the wall between you and E-19 is a high wall, so you can't see them from where you are. I suppose you could lob it blindly over the wall, though.

Would you want to do that?[/sblock]
 

Into the Woods

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