sniffles
First Post
One of my least favorite parts of roleplaying is the arguments about tactics. I'm hopeless at tactics myself; I can never think of any useful suggestions. If two or three people suggest different options, all options sound equally viable to me (usually). Our group typically doesn't have a party leader, so there's no one to defer to for a decision.
Such discussions in my group always seems to devolve into arguments - not really heated ones, but enough that it's uncomfortable to be there sometimes. Our GMs give suggestions and advice, but ultimately it's up to the players to decide what to do.
Does anyone have any ideas how to get around this problem? I'm probably not going to become a tactical genius anytime in the near future, and I'm a player, not a GM. How do other groups keep arguments about tactics from bogging down the game?
Such discussions in my group always seems to devolve into arguments - not really heated ones, but enough that it's uncomfortable to be there sometimes. Our GMs give suggestions and advice, but ultimately it's up to the players to decide what to do.
Does anyone have any ideas how to get around this problem? I'm probably not going to become a tactical genius anytime in the near future, and I'm a player, not a GM. How do other groups keep arguments about tactics from bogging down the game?