Chaldfont
First Post
ThirdWizard said:Leeroy Jenkins!!
Who is this Leeroy Jenkins of which you speak?
ThirdWizard said:Leeroy Jenkins!!
Please don't do this. It's really damn annoying when you start playing a combat and the party goes 'ok try that new tactic' and they start doing all sorts of odd things, (like 1 guy grapling the bad guy while the rest of the party tries to group bull rush him down the cliff, with the 1st guy using his ring of feather falling to escape and let the bad guy fall). Cool idea! Now, how the heck do you rule that, ok look up bull rush, can you do that as a group?, and grapple, can you realease a grapple when falling? or does that happen too quickly? How much damage from falling? Just give your DM a heads up to the tactic so they can look up rules ahead of time. Now if the DM is 'against' the players, this advice is moot, but in most cases that shouldn't be true. In game surprising the DM can be bad, and lead to the game slowing down even more.Rackhir said:Or discussing them in email, so as not to tip off the DM.
Chaldfont said:Planning for every fight probably means the players are being too conservative and don't feel like they can take the risks to be heroic adventurers.
Rackhir said:Or discussing them in email, so as not to tip off the DM.
Chaldfont said:Who is this Leeroy Jenkins of which you speak?
Mercule said:Look, it's a way to get banned from my game!
I have no patience for adversarial players (or GMs). If you can't trust your GM with your plans, or are intentionally deceiving him then either you or he need to walk away from the table.
Seriously, it's stupid for anyone to push the game towards a GM vs. players mentality. The GM can, at the least, pull out any monster from the book and squish you. Yay! That really proved something, didn't it?
Your GM is your ally at the table. He's the one setting things up so you can play hero. You aren't trying to beat him and he isn't trying to beat you.
I agree. I do ask that players be familiar with the rules they'll be using in their tactics and, if something seems fuzzy rules-wise, they give me a heads-up so I can read up on the issue prior to the game. i.e. if their strategy involves bull rushing in a questionable way, they let me know that bull rushing will come up, and if possible give me the general nature of the ruling I'll need to make.Mishihari Lord said:I happen to think discussing tactics offline is an excellent idea. As a DM, I try to be fair and not use my knowledge of what the characters are going to plan their enemies' tactics. This is hard - offline discussions make it much easier. The other point is that I like surprises. I will hardly ever be surprised by my players if they do all of their planning right in front of me.
Mishihari Lord said:Banned?!
I happen to think discussing tactics offline is an excellent idea. As a DM, I try to be fair and not use my knowledge of what the characters are going to plan their enemies' tactics. This is hard - offline discussions make it much easier. The other point is that I like surprises. I will hardly ever be surprised by my players if they do all of their planning right in front of me.
Mercule said:Look, it's a way to get banned from my game!
I have no patience for adversarial players (or GMs). If you can't trust your GM with your plans, or are intentionally deceiving him then either you or he need to walk away from the table.
Seriously, it's stupid for anyone to push the game towards a GM vs. players mentality. The GM can, at the least, pull out any monster from the book and squish you. Yay! That really proved something, didn't it?
Your GM is your ally at the table. He's the one setting things up so you can play hero. You aren't trying to beat him and he isn't trying to beat you.
Wait a minute - are you implying I'm not hostile and adversarial enough?Rackhir said:You need to relax. And don't worry I have no intentions of trying to play in your game you're far to hostile and adversarial a DM for my tastes.![]()