ThirdWizard
First Post
Jubilee said:Unfortunately, if we go with the diplomacy check, I think my character has the highest diplomacy before rolling, and I don't think people really want me planning our tactics.![]()
You could just attempt to sway people away from or toward other people's ideas.
The way we generally do it is that everyone picks a side who wants to. Then those people roll Diplomacy checks, the highest one swaying the others toward their tactics over the others. This is all voluntary, as well, so if one character really has something against one tactic, they aren't forced or compelled to do it, but generally everyone agrees to go with the most convincing character, though they might complain or bring up "I told you so's" later.

EDIT: I should point out that this is only when there isn't a definate leader. And, the leader can change depending on the situation. For example, if we're doing something for my paladin's church, he's the de facto leader and everyone has to do what he says (we're all Lawful) regardless of the circumstances. If we're doing something for someone else's affiliation, they're the leader.