Tails of the Animal Rescue League! (IC)

Corlon will manuever himself and cast a lightning bolt as to hit the most ogres as possible without hitting the sacks or his allies. If more ogres means only one or two allies, he'll do that hoping they can dodge well enough, but he will make sure to never hit the sacks.
 

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Krando's hussling stops when he sees the ogres, but he starts a charge as soon as he sees the others attack. He'll go in a rage.

"Growl, Growl, Growl RAWRR"

meaning:

"If you lay ONE hand on those children, I'll RAWRR"
 

OoC:Do we have an initiative?

If we are resigned to Combat (because olks are attacking/casting Lightning Bolts etc...)

Julius snarls, casting a Lightning Bolt.
 

Initiative round.
(I want you all to roll your init. to hit and damage rolls)
There is a surprise round as you were quiet enough that the Ogres did not know you were there. for this round I'll take the order as first to post was first to act.
Gwydion streaks from the cover of the trees gouging into the 1st Ogres face and coming back with part of it's eye. The orge howls and graps his face blood gushing from the socket

Corlon flys around to find he can only hit 2 ogres with a lightning bolt. The smell of ozone and flash of light are blinding for the breifest of moments but one ogre lies dead and one singed.

Rehke charges in and slams into the Ogre clutching his face digging a tusk into its shin. The poor beast screams and grabs at it's leg toppeling over from the damage. (it's not dead just in lots of pain.)

Krando charges in and swips a huge paw at the 4th Ogre missing on the 2 claws and the Ogre picks up one of the sacks.

Julious enters the small battle field and cast a lightning bolt that hits the 5th and second ogres singing both but they are stil on their feet.

Bottom of the round. The 5th Ogre pulls a cord attached to the bags and they yank open only to reveal....10 armored Goblins.
 

Rehke's Init: 13

In true boar frenzy, Rekhe begin to maul the prone ogre he just attacked.

Attack 1: Rolled 3, +9 melee, +2 rage bonus, +4 prone target = 18 to hit. Damage: Rolled 8, +5 str = 13 damage
Attack 2: Rolled 5, +4 melee, +2 rage bonus, +4 prone target = 15 to hit. Damage: Rolled 8, +5 str = 13 damage

(Man, hit rolls suck, but damage rolls rocked).
 

*sigh* goblins

ooc:ten goblins can fit in a sack? Is it a bag of holding, or just a HUGE sack?

IC: Corlon will shoot the goblins with a lightning bolt, trying to hit the maximum amount.

ooc: cmon, lucky blue dice. hey, where's my lucky tourquoise d20, *grumble*

6d6 dmg. 4+5+3+3+3+3 = 21, so much for lucky blue dice:p
initiative = 5+2=7
 

Init:12 (6 rolled +6).
Julius fires off another Lightning Bolt, this time attempting to fry the Goblins before they disperse
(OoC:18 damage from 6D6... ACH! DC is 17.
 

Gwydion circles around and plumets on one of the newly emerged goblins, screeching as he does so.

OOC: Initiative 8(roll)+7(bonus) = 15
Flyby attack, diving if I can.
Attack: 4+12 = 16(14 if not diving)
Damage: I'll split this up since I don't know if I'll catch the goblins flat footed, or wether I'm able to dive.
Claw = 1, Dive=2, Sneak Attack=10. Total=13
 



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