Re: Re: Re
I always assumed the negative outcome was that you don't unlock the door or with a search check you don't find the secret door or trap (I allow retries, but I don't allow a take 20 when searching for traps). They should state more specifically that a negative outcome that results in damage or a possible dangerous result does not allow a player to take 20. A negative outcome could be a variety of situations important to the campaign.
Hypersmurf said:
Hmm? It applies to every skill.
The rules state that you can take 20 on any roll where retries are allowed and failure does not result in a negative outcome.
Example: Search. Failing a Search check has no inherent negative outcome. The rule applies, in the sense that you can Take 20 on Search.
Example: Disable Device. If you fail by 5 or more, "something bad happens". The rule applies - in this case, it states that you cannot Take 20, although you can retry by rolling again.
Example: Open Lock. There is no penalty for failure. The rule applies, once again to state that you can Take 20.
-Hyp.
I always assumed the negative outcome was that you don't unlock the door or with a search check you don't find the secret door or trap (I allow retries, but I don't allow a take 20 when searching for traps). They should state more specifically that a negative outcome that results in damage or a possible dangerous result does not allow a player to take 20. A negative outcome could be a variety of situations important to the campaign.
Last edited: