Hypersmurf said:
I don't have a problem with people finding traps if they take the time to look for them.
"I check the chest. Do I think it's trapped?"
"No."
"No poison needles or anything?"
"No."
"So looking through my Lens of Detection around the lock, there are definitely no holes for needles?"
"No holes."
"I look really, really hard."
"Yup."
"Okay, I open the lock."
"A needle shoots out of a little hole and stabs you. Make a Fort Save."
Meh. Don't like it.
But once they know it's there, they have to disable it. And on that, you can't Take 20...
-Hyp.
They are doing this all the time when checking for traps, always looking with extreme caution. I assume that anyone searching for traps is always being as careful as possible and searching the best that they can. Whether they roll or take 20 does not mean they are taking anymore care in my campaign.
For example, do you think a guy from the bomb squad looks casually for bombs? I don't. They do their best to find or figure out the bomb all the time. It simply depends on their skill and experience and a good portion of luck. If the guys skill is high enough, he is going to find it, if he is inexperienced, then he may not if the person who placed the bomb is better at hiding it.
That is how I look at it. Both the person Searching for the trap and the person placing the trap are skilled. The person looking must have enough skill to find it, no matter how long he looks.
Thieves never search casually for traps, period. An experienced thief with a high search skill will rarely, if ever, fail to find a trap, especially if they take the Rogue special ability that allows them to take 10 on a few skills at a time. The way I run it, Search is actually a skill that would be useful to take for this special ability.
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