Modiphius has shared the Dune: Adventures in the Imperium character sheet. The preview packages which come with pre-orders have been updated with these in PDF format (including a printer-friendly version).
... and it's stuff like the high postage makes me step back. Sheesh. Might have to wait until it's in stock at a LGS or Amazon.It’s stuff like this that pushes me closer to pushing the button on the pre-order.
I’ve already got a list of things to buy in 2021 so it’s annoying because if I do then something is going to be pushed back.
To me, that can be solved by establishing a limit up front. No need to take a rules system down to a handful of stats/skills. The problem with this approach quickly becomes the same problem with Fate, where your aspect becomes a hammer, and every challenge becomes a nail.It does solve the Conan/STA issue with generating tons of threat to buy success, by limiting the amount of effect bought.
And as I've already explained - this one DOES require values to be relevant,as they are tied directly to Drives.@Shardstone If this is like other 2d20 games, then taking actions are not dependent on how many Statements/Values that you have.
Only your top 3 have values. Thus you get stuck using the lower ones if you've challenged all three values.So what happens when you run out of values from the 5 or so rolls that could be?
I''m referring to Fate specifically (where aspects are the hammer and everything becomes a nail to be driven in by the aspect). However, the problem with, say, John Carter could be the same if the GM wanted to go that way. The notion that you don't need skills because...you're already competent in some set of skills (but go ahead and write down a handful if that'll help you) is just lazy.@PRAdams I have played lots of STA and Conan that uses a similar system. I have yet to see your hammer and nail problem.
In 2d20 games it is assumed that characters are hyper competent at what they do and understand many things about the task they are about to attempt. The GM gives the difficulty of the task before hand and what are applicable Dives and Skills.
The example you gave are all versions of persuading a person to give you something. For this system it looks like it would be an applicable Drive + Communicate task. What I find interesting about this game and Dune in particular is that depending who you ae asking it might change the drive. Maybe when asking for a hotel room, the person you are speaking to is a Freemen, so maybe your drive in Faith or Justice might have more weight. On Caladan when asking for a speedboat, maybe it the drive for Truth, that can convince the person to give you a speedboat rental. On Giedi Prime for computer system access maybe the drive is Power.