Tale Weaver's Vampire: The Masquerade OOC Board

For my feat I'll pick "resistance to magic," and I have a question about my boomstick. On my sheet it says I can 'double tap' with it, but it's a single-barreled shotgun. I'm not complaining, but is double tap only for double barreled shotguns? I mean it can kinda be done anyway, I think (I could be wrong) one can "auto" fire an ithaca by holding down the trigger and pumping it for each shot, enabling it to fire much faster than normal.

And the bloodthirsty firegun, according to the book I need to regularly feed it blood. Does it have to be human blood? Does blood from vamps work just as well?
 
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For my feat I'll pick "resistance to magic," and I have a question about my boomstick. On my sheet it says I can 'double tap' with it, but it's a single-barreled shotgun. I'm not complaining, but is double tap only for double barreled shotguns? I mean it can kinda be done anyway, I think (I could be wrong) one can "auto" fire an ithaca by holding down the trigger and pumping it for each shot, enabling it to fire much faster than normal.

And the bloodthirsty firegun, according to the book I need to regularly feed it blood. Does it have to be human blood? Does blood from vamps work just as well?

I figured the shotgun can use the rules for "slugs" where you can squeeze out 2 shots. However, with a single-barrel gun like that you would have to make 2 separate attack rolls as opposed to a double-barrel gun like Lacey's where both barrels can be shot at the same time and would be combined as one attack.

Haha, maybe that new feat will help you resist being commanded by Clover :p

The gun doesn't need any specific type of blood, anything from a sentient being (basically anything that isn't an animal or a controlled creation like a zombie) would work. I'm letting it slide that as long as you shoot the creature with it the gun is satisfied, it doesn't have to die by your hand. You can also get out of this by feeding it a point of your own blood every night. The question is, will Koln know this and how will he find out. Spirit's touch may tell you where it's been but it won't let you in on the curse necessarily.
 

The gun doesn't need any specific type of blood, anything from a sentient being (basically anything that isn't an animal or a controlled creation like a zombie) would work. I'm letting it slide that as long as you shoot the creature with it the gun is satisfied, it doesn't have to die by your hand. You can also get out of this by feeding it a point of your own blood every night. The question is, will Koln know this and how will he find out. Spirit's touch may tell you where it's been but it won't let you in on the curse necessarily.

Exactly, I was hoping on developing that in the story too. Already I hinted at that hunter haunting him, telling him to "kill for me." The story possibilities with Koln realizing the violent nature of the gun are really interesting. Who said inanimate objects lack motive? Koln is indeed wise to be wary of everything around him that moves and doesn't move.
 



I just had to post this. This is what I think of when Koln bathes with Socrates :p

[ame="http://www.youtube.com/watch?v=Mh85R-S-dh8"]YouTube - Sesame Street: Ernie and his Rubber Duckie[/ame]
 



Combat Rounds

Just a note to everyone. One round is six seconds according to our rule book. This is generally the rule in most games (including D&D). So disciplines that last a minute wear off after 10 rounds of combat.
 

Called Shot Rules

Called Shot rules have been a rather disputed subject in the d20 system. There is a thread on it on this board but the rules I like to use best I've pasted below. It's important to use these as Vampire Masquerade makes note of headshots being more damaging to vampires. It also covers the whole "stake to the heart" matter which never really happens in battle but it is still good to make a system for it. The effect of these attacks is that you get automatic critical damage as well as a random effect such as penalties to attacks from wounded arms/hands and penalties to movement from wounded legs. For vampires these effects can easily be taken care of by bloodhealing/regenerating limbs.

Body Part Penalty Weapon Types

Hand/Foot/Arm/Leg -8 S/P

Head -10 S/P/B

Heart -12 P

Eyes -12 P/S
 
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