DarkKestral said:
Well, in d20 Modern... SNIP
In Saga, it works like this.
Each base class (noble, jedi, scout, scoundrel, solider) gets A talent at first level and every odd -numbered level, and a feat at every even. All the way to 20. In addition, there are three different HD and two BABs (Jedi and solider get 1:1). All saves go up equally (10 + char level + ability + small class bonus) and AC = Reflex Defense.
D&D's Fighter could work just as well under that system. His bonus feats would probably be the ones dedicated to butt-kicking in combat (power attack, point blank shot) and his talents improve melee, archery, horsemanship, and armor (weapon specialization, armor optimization, etc).
Similarly, a rogue using that system would have talent's related to his shtick: traps, stealth, finesse, and luck. His bonus feat list would include more feats dedicated to using skills (Acrobatic Attack) or Dexterity (Dodge, Weapon finesse). With more Skill points (trained skills) and lower HD and Bab, a fighter and a rogue (while technically using the same progession) would be wildly different and still fill their niche.
The major different between Talents and feats is that Talents are tied to one class (or a small set of them) and feats are more universal. For example, "sneak attack" would be a talent for rogues, so only rogues (and rogue-like classes) could use it. Otherwise, fighters could, and that would have its own unique complications.