Sandain said:I use a completely feat based sytem (I guess you could call it talent based) where my players have to buy all thier class abilities and feats. e.g Bob the Fighter at level 1 has to buy the Fighter BaB, Saves, and Hp, and then he gets the level 1 fighter bonuses such as bonus feat, armor and weapon use, and fighter skills.
Players get a 3 feats per level, plus a bonus at every odd level. Fighters get 4 per level.
This may seem like a lot, but remember a player has to buy all 3 basic attributes of a class before they get any level dependant class ability - such as spells.
So Sam our level 4 wizard, could level up and chose to spend his 3 feats on barbarian HP, Fort save, and Rogue reflex save - and he would still only be a 4th level caster. He would have to spend all his level 6 feats/talents to 'buy' the 5th level casting.
I realise this sounds complicated - but it actually work out really really well, and almost elimainates the need for alot of prestige classes - since players can just buy the class skill if they meet the prereqs e.g Casting in Armor or some special Archmage ability.
Right, but why (a) call them "talent trees" and (b) set them aside as something separate from feats and bonus feat lists, when one of the "corest" classes in the game, found in the very "corest" of the three core books, has a bonus feat list?Kesh said:Yep. As I said earlier, if you don't like the name "Talent tree" then call it a "feat tree." They accomplish the same purposes.
mmadsen said:Right, but why (a) call them "talent trees" and (b) set them aside as something separate from feats and bonus feat lists, when one of the "corest" classes in the game, found in the very "corest" of the three core books, has a bonus feat list?
mmadsen said:Right, but why (a) call them "talent trees" and (b) set them aside as something separate from feats and bonus feat lists, when one of the "corest" classes in the game, found in the very "corest" of the three core books, has a bonus feat list?
DarkKestral said:Well, in d20 Modern... SNIP
Remathilis said:The major different between Talents and feats is that Talents are tied to one class (or a small set of them) and feats are more universal. For example, "sneak attack" would be a talent for rogues, so only rogues (and rogue-like classes) could use it. Otherwise, fighters could, and that would have its own unique complications.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.