D&D 5E Tall's PotA Campaign - IC


log in or register to remove this ad

Duran plods along following the others basking in his new forms sensesb he could see in the dark and he could smell everything. The group definitely need a bath.
 

2ed598l.jpg


Dessarin/Stone Monastery
Day 7/Night
Round 0

“I’m blind as a bat,” Errol said. “Anyone mind if I light a lantern?” he asked. He felt along the wall to the left, after the others.

[sblock=Actions]
Move:
Action:
Bonus Action:
Free Object Interaction:
Conditions:
Bolts used:
[/sblock]

[sblock=Errol’s Mini Stats]
Inspiration: 2
AC: 16
HP: 36/36+6 thp HD: 4/4d10
Superiority Dice: (3/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 35
Bolts: 16
Bolts Used: 3
Action Surge (1/R)*
Second Wind (1/R 1d10+4)
Inspiring Leader (1/R 6)*
[/sblock]

[sblock=Party Loot]
21 gp (???)
200 cp (Errol)
Set of Keys (Illvelious) - one key opens the doors to the guard room, +3 more keys
Small figurine of a one-eyed orc (Gruumsh)(Illvelious)
[/sblock]
 

Not wanting to risk the light Duran bumps into Erroll pushing his head in-between the man's legs trying to get the man to mount him. What happens in animal form stays in animal form.
 

Ilvellios smiles at the bizarre sight, whispering "Let's just guide you to the first door and light a lantern once we're inside.."

OOC:
Actually, before we enter any of the rooms, Ilvellios will listen at the door, just in case:
[roll0]
[roll1]
 


OOC: No problem, Ilvellios can pick the door to B and I think we have someone else in the party who can do likewise to another door, should they wish..
 

GM: Illvilious, Errol and J.V. all have thieves tools, though Errol will be rolling with disadvantage if you don't get a light up. Choose a door and make a roll, or two of you can work together for advantage.
 



Remove ads

Top