Dessarin/Stone Monastery
Day 7/Near dawn
Round 0
Errol paused to consider, and looked over at the still rather tired prisoners. “We may not have a choice but to hurry across the bridge,” he said. “Crossing on the water, we risk losing people.”
They knew people were following them. They could provide a rear guard. But were there any on the other side of the river?
“We’ll be open and exposed, but if we’re far enough on the bridge, so will our enemies. If we provide rear guard, Sir Jondal, can you lead them? I am hoping our enemies weren’t able to get across the river any better than we can and that it is safe on the other side.”
[sblock=Actions]
Move:
Action:
Bonus Action:
Action Surge:
Free Object Interaction:
Conditions:
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[sblock=Errol’s Mini Stats]
Inspiration: 3
AC: 16
HP: 36/36 HD: 4/4d10
Superiority Dice: (4/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 33
Arrows used: 2
Bolts: 11
Bolts Used: 4
Action Surge (1/R)
Second Wind (1/R 1d10+4)
Inspiring Leader (1/R 6)*
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[sblock=Party Loot]
21 gp (???)
200 cp (Held by Errol)
Set of Keys (Held by Illvelious) - one key opens the doors to the guard room, +3 more keys
Small figurine of a one-eyed orc (Gruumsh)(Held by Illvelious)
Ring of Fire Resistance (Held by Errol)
Silver ruby ring (600 gp)(Held by Errol)
Reszor, magical rapier - Rapier (uncommon), requires attunement (Held by Errol)
Reszor was commissioned by a soldier turned assassin to enhance his ability to kill without being detected. It has a star motif etched into the blade and the handle is of blue leather. Dried blood clings to the blade and cannot be cleaned off. The weapon counts as magical and when you make an attack against on opponent while hidden the attack will make no noise. Additionally, when you make an attack with this weapon and get to use bonus damage dice, such as superiority dice or sneak attack dice, roll an additional die and discard the lowest. When you say the command word "Reszor" the blade will glow with dim light out to a 5ft radius, saying the command word again will turn the light off. Finally there is a mild curse on the blade that drives the wielder to kill. After rendering an opponent incapacitated or unconscious make a DC7 WIS saving throw to stop yourself from killing the creature.
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