Feathergale Spire
Evening
"These guys are definitely involved in the attack on the delegates, but the prisoners aren't here. Do we move on without questioning the monks, or stay and plead ignorance of the departure of Savra and Thessel, or attack the monks before the knights return?" Ilvellios asked.
“If they are involved on the attack, then yes, questioning the monks is likely a good idea,” Errol admitted. “It would be good to get Savra and Thessel out, too.”
"What about the lookout at the top? You can see for miles around the Spire. Anyway, I can't leave, I have nowhere to go. They know where my family live and I've done....things I'd get into trouble for - prison even. They all have. If I fled, they'd bring those things to light. While the Feathergale Society exists I'm trapped here.
"I've not been there, but there is a gully along the east wall of the Sighing Valley where the monks go. I think they have some kind of temple there. It's impossible reach without someone from the Spire seeing you though. I think some of the delegates are being held there. The rest are probably at the Sacred Stone monastery or Riverguard Keep. The stone monks are the ones who ambushed the delegation, and pirates at Riverguard helped them cross the river before we – the Feathergales – attacked the stone monks, so you might want to look there as well."
“The fog is thick out there,” Errol said. “I am not sure how much your lookout can see. But perhaps we can take care of him,” he mused. “As for a place you can go, head to Red Larch. Find the tailor shop there and tell the owner Errol Dax sent you. He will help you, either back to Waterdeep, or lie low until we deal with the Feathergales.”
Errol looked toward the old druid. “I am afraid the fog and the knights out on the hunt are our best chance of doing this with minimal resistance.”
To Savra, he asked, “What do you want us to do about the Society? Kill everyone? It doesn’t seem they are all aware of what you know.”
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Action:
Move:
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[sblock=Errol’s Mini Stats]
Errol Dax
AC: 15
HP: 28/28 +5 thp
Superiority Dice: (4/4/R @ d8) (Commander’s Strike, Rally, Trip)
Arrows: 37/40
Action Surge (1/R)*
Second Wind (1/R)
Inspiring Leader (1/R)*
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