D&D 5E Tall's PotA Campaign - IC


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Azurewraith

Explorer
Gormok shrugged swatted at the globe a few more times before grabbing it with a sheepish grin "I was just wondering what made it float" Gormok was happy to follow the group he wasn't much of a leader.
 



Yavathol

Explorer
Ilvellios took the lead, "Let's go up to the bed chamber, rather than the main hall, shall we? Quiet as we ascend please, I'll try and hear if it is occupied!"

OOC:
Can I make a listen check just before we come out onto the map?
[roll0]
 


TallIan

Explorer
The bedchamber is empty. Who ever has taken over from Grimjaw clearly values luxury far more than the predecessor, as the room is far more luxurious. The southern room you can hear some talking and laughing. The library is empty.

You can see down into the great hall and there are four men lazing around while two women prepare for a meal.

GM: The interior walls on the map are really faint. I struggle to see then and I know where they are. Let me know if you can't make out the rooms.
 



Yavathol

Explorer
"We killed the previous leader of this evil cult, but think there is a deeper cult.. We need to find out the entrance to that part, and maybe kill the replacement leader.."
 



KahlessNestor

Adventurer
Dessarin Valley
Afternoon
Round 0

Errol followed the others silently. He had switched to his longbow, as he was running out of bolts for the crossbow, and he could fire faster with the bow. He looked around the bedroom, definitely more luxurious than the last occupant.

“Did we look in the library last time we were here? We should clear this floor first.”

OOC: So long ago I don’t remember if we found anything in the library LOL He’s also going to search the bedroom.


[sblock=Actions]
Move:
Action: Perception: 1d20+3 9
Bonus Action:
Action Surge:
Reaction:
Free Object Interaction:
Conditions:
[/sblock]

[sblock=Errol’s Mini Stats]
Inspiration: Y
AC: 16
HP: 44+6 thp/44 HD: 5/5d10
Superiority Dice: (4/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 54
Arrows used: 0
Bolts: 2
Bolts Used: 0
Action Surge (1/R)*
Second Wind (1/R 1d10+5)
Inspiring Leader (1/R +7)*
[/sblock]

[sblock=Party Loot: Claim and put on your sheet before next level up or it goes on Errol’s]
Helm of Heroism (Armour (Helm), Rare (Requires Attunement) Great spirals on the sides of this helm and the pointed nose makes it resemble a ram. Great tales of those that have worn this helm are told the length and breadth of the land, of their courage and selfless deeds that led to great victories. Once per day the wearer can cast the spell Heroism as a first level spell. This spell has a range of self and does not use your concentration. You can choose to use your INT, WIS or CHA as your casting attribute for the spell.
Potion of Healing - Ilvelios
Potion of Superior Healing - Gormak
Potion of Fire Breathing
2 Potions of Flying
[/sblock]

[sblock=Party]
Errol
Ilvellious
Gormak
Nariah
Thateous
[/sblock]
 

Azurewraith

Explorer
"Library, we should definitely check that, great repositories of knowledge are stored there"

Gormok didn't know what a repository was and his reading wasn't great but his village
Elder once said you should always visit libraries.
 

Yavathol

Explorer
"Oh, good idea Errol, let me assist you with that!"

Ilvellios likewise searched the room, paying special attention to any furniture which was new.

OOC:
[roll0]
 

TallIan

Explorer
Desairn Valley, Day 11, Afternoon

Searching bedroom turns up around 20 GP in assorted coins. The library contains a selection of history books - many of them old and rotting - from the region. Nothing stands out as anything you couldn't easily find in any medium sized city.

There is a journal that references various goods and a location, it reads almost like a tax list, but for an extremely cruel lord.

Just a roll: 1d20 14
 

Azurewraith

Explorer
OOC: That awful feeling in the pit of your stomach when the DM makes a roll labeled "Just a roll"


Gormok collects and handful of books and stuffs them in his pack.
 


KahlessNestor

Adventurer
Dessarin Valley
Afternoon
Round 0

Errol put the gold they found with the rest of the party loot in his pack. He perused a few of the books, but none looked particularly valuable or interesting.

“Okay, let’s clear this floor again before heading downstairs. I would like to stay on the balcony for any fight, though. Better shooting position,” he told the others.

[sblock=Actions]
Move:
Action: Perception: 1d20+3 9
Bonus Action:
Action Surge:
Reaction:
Free Object Interaction:
Conditions:
[/sblock]

[sblock=Errol’s Mini Stats]
Inspiration: Y
AC: 16
HP: 44+6 thp/44 HD: 5/5d10
Superiority Dice: (4/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 54
Arrows used: 0
Bolts: 2
Bolts Used: 0
Action Surge (1/R)*
Second Wind (1/R 1d10+5)
Inspiring Leader (1/R +7)*
[/sblock]

[sblock=Party Loot: Claim and put on your sheet before next level up or it goes on Errol’s]
Helm of Heroism (Armour (Helm), Rare (Requires Attunement) Great spirals on the sides of this helm and the pointed nose makes it resemble a ram. Great tales of those that have worn this helm are told the length and breadth of the land, of their courage and selfless deeds that led to great victories. Once per day the wearer can cast the spell Heroism as a first level spell. This spell has a range of self and does not use your concentration. You can choose to use your INT, WIS or CHA as your casting attribute for the spell.
Potion of Healing - Ilvelios
Potion of Superior Healing - Gormak
Potion of Fire Breathing
2 Potions of Flying
20 gp
[/sblock]

[sblock=Party]
Errol
Ilvellious
Gormak
Nariah
Thateous
[/sblock]
 


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