Dessarin Valley
Afternoon
Round 0
“This fire cult and the water cult at Riverguard are attacking the surrounding villages. The others seem to be staying put,” Errol observed. “I think we should finish off Riverguard and try and find this fire cult. Hopefully we have placated the Sighing Valley a little bit with our freeing the prisoners from the earth cult. That will hopefully buy us some time. Though we don’t know how close they are to summoning...whatever they are trying to summon.”
[sblock=Actions]
Move:
Action:
Bonus Action:
Action Surge:
Reaction:
Free Object Interaction:
Conditions:
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[sblock=Errol’s Mini Stats]
Inspiration: Y
AC: 16
HP: 44+6 thp/44 HD: 5/5d10
Superiority Dice: (4/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 54
Arrows used: 0
Bolts: 2
Bolts Used: 0
Action Surge (1/R)*
Second Wind (1/R 1d10+5)
Inspiring Leader (1/R +7)*
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[sblock=Party Loot: Claim and put on your sheet before next level up or it goes on Errol’s]
Helm of Heroism (Armour (Helm), Rare (Requires Attunement) Great spirals on the sides of this helm and the pointed nose makes it resemble a ram. Great tales of those that have worn this helm are told the length and breadth of the land, of their courage and selfless deeds that led to great victories. Once per day the wearer can cast the spell Heroism as a first level spell. This spell has a range of self and does not use your concentration. You can choose to use your INT, WIS or CHA as your casting attribute for the spell.
Potion of Healing - Ilvelios
Potion of Superior Healing - Gormak
Potion of Fire Breathing
2 Potions of Flying
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[sblock=Party]
Errol
Ilvellious
Gormak
Nariah
Thateous
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