After somehow conveying that to us, U'Tempei suggests, "Well, let's approach by road until we get near the clearing. Then we can see if circling around makes any sense." She runs a finger along her jawline to her temple.
The castle has been abandoned for over half a century, since it was sacked. Unless the orcs have been there several months intensively rebuilding - I’m which case someone would have heard something - it won’t be in good repair. Finding damaged opening will be a matter of scouting.
"So, ye wan' me to scout the castle a bit, mayhap sew a li'l discord if the opportunity presents itself?" Orin grunts as he takes in the conversation. "I'm pretty good with voices, so I mi't be able to ruffle some feathers."
Relentless Endurance: 1/1
Sorry for the MIA again. Finals... month, I guess? kind of snuck up on me unexpectedly, which is annoying, seems like I'm nearly out the other side, though, so I should be able to be more regular soon.
"We will know better once we sight the castle whether these plans will work," U'Tempei says. "If we are ambushed, we must ensure none of the orcs escape or we will have no chance for surprise at the castle."
You travel along the old road for a while. About an hour's walk out of town you find a barely discernible branch in the road. Heavily overgrown you can barely see the stones. You follow this for a while to get a feel for it's direction, then break off to avoid running into any orcs.
About an hour into the forest, you come across an abandoned camp site. There is evidence of some large bipeds that have camped here but the camp has been abandoned for at least a day.
Eowyn finds the campsite well cleared when the campers left. The only thing of note is that there are a few small footprints, like those of children.
Finding nothing you continue to parallel the old road. Not to much later you come across the ruins of a simple hovel, like the ones the charcoal burners of Gravesford live in while tending their mounds. It's clearly not been used in decades but it suggests a larger settlement nearby - at least in the past.
Last survival check. It can be from anyone, even those who rolled already.
"What's that?!" roars Saarthax as the green mount of plants rears up ahead. He raises his longsword and shield, preparing for battle.
Edit: I assume Eowyn is in front, because of her tracking, so Saarthax will move forward and defend the halfling he sees as vulnerable. Which means that I take the Ready action: If the creature comes within melee range of Saarthax or Eowyn, I will attack it.
Eowyn yipped in surprise as the forest floor rose up in front of her. She scampered behind Saarthax as he stepped in front of her. She dug into the pouch at her belt and pulled out three stones, imbuing them with magic and loading one into her sling, which she fired at the creature.
Trying to determine if Eowyn knows what this is and any special dangers (i.e. poison attack or any attacks requiring saves, etc.)
Nature: 1d207 Ugh. I wish Hermit gave you Nature instead of Religion for this character LOL Custom background? Just seems more in line with the character.
[sblock=Eowyn’s Actions] Save: Move: Free Object Interaction: Action: Fire Magic Stone Magic Stone: 1d20+79 Damage: 1d6+48 Bonus Action: Cast Magic Stone (3/3, 10r) Reaction: Conditions: Concentration: Inspiration: [/sblock]