ProfessorDetective
Adventurer
I presume many folks hear "guns in D&D" and start imagining SEAL Team Six packing M16s and frag grenades, breaching-and-clearing the Tomb of Horrors like they're playing Modern Warfare 2.So here's the thing I've noticed. When you say "guns in D&D", most people immediately think of firearms that kill you dead with one shot and can penetrate any medieval armor. They think of how guns are portrayed in media. I've played in other games that have guns, and had players complain that guns are so pathetic in them, because surely they would be far more effective?
For my two cents: I'm either a dieselpunk, "interwar period with magic", guy (Eberron with more non-Magitech, Capenna and Ravnica from Magic: The Gathering) or a solarpunk, "nature and tech in harmony"/"ancient tech slowly reclaimed by nature", guy (Adventure Time, Castle in the Sky, Breath of the Wild, Kaladesh and Neo-Kamigawa from Magic: The Gathering).