Telekinesis:Violent thrust to the roof or off a cliff? Does being "hurled" draw AoOs?

Infiniti2000 said:
I say you don't because the sentence "If a telekinesed creature is hurled against a solid surface..." implies that there's another option.

Hurling it against another creature maybe? ;)

Bye
Thanee
 

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I would either rule that you can violent thrust creatures in any direction you want (even straight up with the subsequent falling damage) or that you can't "grab hold" of living creatures with violent thrust at all under any circumstances.

I understand the arguments for why people don't want characters to be able to throw monsters into the air (and vice versa) because it does seem a bit overpowered for a lowish level spell. That goes double for psions since they can get so many more thrusts in a given day. However, I think that trying to make some sort of weird rule about having to thrust at an "object" is just plain unwieldy. There's all sorts of weird ways to get around this rule using other spells and just throwing stuff into the air and trying to thrust at it.

If you think it's over-powered, ban it and be done with the debate.

As for AoO's, I'd say no unless the caster is specifically using a telekinetic bull rush and the rules state that creatures being bull-rushed are subject to AoO's.
 


I suppose so. Keep in mind that violent thrust is also designed to allow you to thrust objects at other creatures as a sort of projectile weapon. If you rule that you can only thrust horizontally, then you're also de-facto ruling that you cannot thrust at opponents that are airborne or not on exactly the same plane as the manifester or caster. That seems even more arbitrarily limiting than saying you must thrust at an object or cannot use VT on a creature.
 

Well if you think about what an attack of oppurtunity is you might allow it. At least to me, an AtoOp is your oponant letting his guard down a little for some reason (drinking a potion, casting a spell, running away).

If a player says "I back off while keeping my guard fully up", that"s a withdraw. If a player says "I hurry away and do X" that draws an AtoOp.

Ok, so here's the question. Does being violently thrusted (oh my! :uhoh: ) allow you to keep your guard up? I would say no.

-Tatsu
 

The simple answer is yes.

Also it's best to hurl opponents through allied reach, against hard ceilings, to then have them fall too.
It's 5th level for a reason.
 

helium3 said:
I understand the arguments for why people don't want characters to be able to throw monsters into the air (and vice versa) because it does seem a bit overpowered for a lowish level spell.
It's a 5th level spell. 5th level. It's doing (level)d6 damage to a single target on a failed will save. That's pretty lame compared with other damage spells, or even the other functions of telekinesis.
As for AoO's, I'd say no unless the caster is specifically using a telekinetic bull rush and the rules state that creatures being bull-rushed are subject to AoO's.
I'd have to say that per the RAW, moving creatures provoke. OTOH in practise I rarely bother with this.
 

Violent thrust can be rather fun - especially if you lug around a cart full of Large Greatswords (3d6 damage each! Can hurl up to your caster level (max 15) of them!). It's not so grand against heavily armored targets, though, as they are normal attack rolls; likewise damage reduction applies separately for each hit. Still, one of the very few ways to do 3d6 damage a level in a single turn.
 

frankthedm said:
In effect would an ally get an attempt to grapple the creature being thrusted [adding its weight to top out the TK limit.

Do friendly creatures/characters get to make AoO against their own allies? Do you threaten your friends/allies?
 


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