Teleporting Prone

Admiral Caine

First Post
In the errata, they clarify that you can teleport prone (and prone while immobilized and so on).

This is probably a dumb question, but are you still prone afterwards?

Because somebody is going to want to take a shortcut around the fact that standing up is a move action (possibly arguing that ending up face down on the floor after a teleport sounds silly.. even if it is mechanically sound).

Thoughts?
 

log in or register to remove this ad

I guess the question is, does teleporting specifically say you ditch certain conditions?
It does for a physical cause of immobilisation, but apart from that, you ought to keep everything else.
 

For teleporting I have two big rules.

First, after you teleport you're in whatever condition you were in before you teleported. Unless that's being grabbed by a creature. Obviously if you get away the grabbed condition ends. If you are prone when you teleport you are still prone where you reappear.

Second, and this is a houserule as far as I know, you may only teleport onto a solid surface. No teleporting into mid-air. You have to have something to land on. This prevents cheap tricks like teleporting a monster up in the air and getting some free damage on top of it.
 

I guess the question is, does teleporting specifically say you ditch certain conditions?
It does for a physical cause of immobilisation, but apart from that, you ought to keep everything else.

That's what I thought, but I like kicking this sort of thing around a little. Anticipating what might come up as new people are introduced to the game.

Frankly this sort of thing would be really exotic in 3.5.. and either would be handled by an item with litte relative chance of failure, or you'd have concentration checks to adjudicate it and the range would be such that a move action to stand up would be a somewhat moot point.

In 4E, this could happen at first level and while you're still in combat.

Again, admittedly this is probably a dumb question, but its a refreshing paradigm shift for the game.
 

You remain prone.


clear.gif
Q: Can I use teleportation to stand up?

A: No. Standing up from a prone position requires a move action, even if you can teleport to a different location.



Ask Wizards: 09/19/2008

Carl
 


However if you had some catstep boots and teleported 5ft over your intended destination..... :)

[edit: "You fall prone when you land, unless you take no damage from the fall." Depending on how you take that you might not even need the boots, i.e. you take no damage for falling less than 10ft. so you do not land prone. Though I'm not sure that I'd adjudicate it that way myself if I were running a game.]
 
Last edited:

Except that as pointed out you have to teleport onto a surface, not into the air.
My Shadar-kai rogue has teleported prone (into flank) a couple times when he didn't have enough actions to get up and still move to flank, but really wanted to sneak attack.
And he always really wants to sneak attack.

--Penn
 

Except that as pointed out you have to teleport onto a surface, not into the air.

Except, as far as I can tell that's not actually in the rules for teleporting. Check page 286 of the PHB. Sanzuo mentioned it in this thread specifically as a house rule.
 

However if you had some catstep boots and teleported 5ft over your intended destination..... :)

[edit: "You fall prone when you land, unless you take no damage from the fall." Depending on how you take that you might not even need the boots, i.e. you take no damage for falling less than 10ft. so you do not land prone. Though I'm not sure that I'd adjudicate it that way myself if I were running a game.]

You fall prone when you land unless you take no damage... but you are already prone when you are falling, so whether or not you become prone at the bottom is moot.
 

Remove ads

Top