Psion
Adventurer
Getting languages cheap does not bug me. PCs are extraordinary in other ways.
What does bug me is that races seem to speak the same tongue over vastly separated times and space. That's one implicit assumption that I put the kibosh on rather promptly.
In my planar game, I have assumed that the "common" that the PCs know (really Trade Tongue, a pidgin admixture of the main tongues of two related cultures on my prime game world) is not the same common tongue as is spoken on the planes or any other prime. I don't CARE that it automatically introduces communication obstacles, that's better than scraping of my fragile suspension of disbeleif when it comes to this issues.
Somewhat generously, I treat Draconic and Sylvan (and to a lesser extent, elven) as a sort of latin, scholarly languages that, due the the ancientness of plane travellers using those languages, are spoken in similar forms on different worlds.
What does bug me is that races seem to speak the same tongue over vastly separated times and space. That's one implicit assumption that I put the kibosh on rather promptly.
In my planar game, I have assumed that the "common" that the PCs know (really Trade Tongue, a pidgin admixture of the main tongues of two related cultures on my prime game world) is not the same common tongue as is spoken on the planes or any other prime. I don't CARE that it automatically introduces communication obstacles, that's better than scraping of my fragile suspension of disbeleif when it comes to this issues.
Somewhat generously, I treat Draconic and Sylvan (and to a lesser extent, elven) as a sort of latin, scholarly languages that, due the the ancientness of plane travellers using those languages, are spoken in similar forms on different worlds.


