Wasteland Knight
Adventurer
I never played Dark Sun. It was coming onto the market when I was playing games other than AD&D. I've peripherally known about it, but never read any of the materials.
Recently I had a chance to skim through some material from the original boxed set, and my take on the game was a lot different than my expectation. I found the original materials more evocative and interesting than I anticipated.
Two things really jumped out - the focus on survival, and the recommendation for each player to create multiple characters what would be used in a sort of troupe play arrangement.
I'm curious to hear from people who actually played Dark Sun. What was the game experience like? What did PCs do in campaigns? It seems simple survival would always be a much bigger focus in Dark Sun, far beyond the "remember to buy enough iron rations for the Bag of Holding" that is my usual D&D experience.
But what else went on? Did PCs ever gain magic items? Here's your chance to tell me about your game, or tell me about your character
Recently I had a chance to skim through some material from the original boxed set, and my take on the game was a lot different than my expectation. I found the original materials more evocative and interesting than I anticipated.
Two things really jumped out - the focus on survival, and the recommendation for each player to create multiple characters what would be used in a sort of troupe play arrangement.
I'm curious to hear from people who actually played Dark Sun. What was the game experience like? What did PCs do in campaigns? It seems simple survival would always be a much bigger focus in Dark Sun, far beyond the "remember to buy enough iron rations for the Bag of Holding" that is my usual D&D experience.
But what else went on? Did PCs ever gain magic items? Here's your chance to tell me about your game, or tell me about your character