Tell me about your monk


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I've been playing a blind-master (from the Quint Monk) for some time now, and I absolutely LOVE him.
He's quick with his hands, and even quicker with his words. He's always ready to dispense his wisdom and philosophy upon anyone who will listen.
He worships Ilmater devoutly, and being blind, the whole suffering thing works out VERY well. He's Lawful good, and has been accused MANY times of being TOO GOOD. Paladins cower at the morals this man holds.
And despite it all, the hardships of blindness and his solitary life (although the blindsight and +50 to listen makes it extremely fun to play), he always has a smile on his face. I can honestly say I've never had more fun playing any character.

Monks in general are a GREAT class, with so much versatility it hurts. If u fancy a lot of fun and a bit of a challenge (being that for nearly 2 whole levels, a blind master is forced to play with NO sight and NO blindsight), then I highly suggest checking out the Blind Master PrC in the Quint Monk.
Other than that, try Beyond Monks for some VERY powerful PrC's (unbalanced to a certain degree in my opinion) or even the Drunken Master from Sword and Fist. I played a character for a bit with that PrC, and had a ball with him.
 

While not actually a monk a did play a fighter that took all the feats unarmed strike imroved unarmed strike. He had a high str dex and con. medium intelligence. He also took sunder, so he was like a big sumo wreslter that would break peoples weapons, then grapple them, trip them, disarm them, and basically destroy any attempt at tactics the opponent had. With a little buffs from the cleric and mage he would destroy anyone in slow painfull style kind of like when a polar bear gets a sealion, you no it's over and it takes a long time but it is just so fun to watch.

The Seraph of Earth and Stone
 

I don't like the classic stereotypical reserved softspoken monk.
I much prefer a martial outlooked, unarmed grappling combatant.
So my half-orc Monk1/Clr5/Mighty Contender of Kord, Ubaar uses Improved Grapple to bask in the glories of wrestling whenever he can.
 

I'm personally a fan of halfling monks. I'm currently playing a stealth-oriented, high dex halfling monk at 11th level (3.0) and have always had a blast with him. With a few good magic items, he's a stealth beast (maxed out Hide, 23 dex, +4 size bonus, and a Robe of Blending gives him +39 to Hide!). A few choice feats (Snatch Arrows, Circle Kick, and Weapon Finesse (Unarmed)) and you're in business with a great character. :)
 


I had a monk called "The Master Hu Li," which was a name auto-generated from the original character generator from the PHB. The rolls the program gave were outstanding, equivalent to a 52 point character. He had an 18 in both WIS and DEX and flipped around the battlefield a lot. I played him up to 5th level and then the campaign disbanded. He was a Rog1/Wiz1/Mnk3 for purely min-max reasons (the rogue for the starting skill points and wizard for mage armor and shield. With his dodge and mobility he would get up to a 34 AC against his dodged opponent when moving to flank. Sounds great, but he wouldn't hit a thing. Strength was only a 14 and he only had a BAB +2. He had improved init, so at a +8 init he would usually be the first one to go first.

While we played the first 3 levels, we would joke about his Bruce Lee moves and yet his inability to actually hit anything. Frequently, I would call him, in my best asian accent, "The Master Hu Li: The Early Years," telling the rest of the party he will come into his own in time.

He was a ball to play, but I wish the campaign would have continued so I could move past the growing pains and get to the butt kicking. It turned out people weren't too happy with their characters because we rolled them instead of did point-buy. This would up with characters that were widely different in points and therefore effectiveness. Since this was near the beginning of our 3e experience, we didn't think rolling characters would cause a problem, since it wasn't a problem in 1e/2e. We've done point buy ever since.
 

I think the monk class is way to inflexible. With the monkish prestige classes in OA, it helps to alleviate that, though.

Still, for my money, I'd rather take the Midnight Defender class as a better monk than the monk itself. :D
 

Kinda hesitent about posting this, since he would be concidered broken in most settings ..

But Yorn Na'Thrash is a Faust monk20 from Oathbound ECL23

10 attacks at +58/58/58/58/58/58/53/53/48/48 and a 4d12+26 or so damage per hit.
He has a 76 or so AC, and fairly ungodly DEX and a less so, but still marginally ungodly Wis.

only books I used were the 3.5e PHB, DMG. Oathbound: Domains of the Forge, and Plains of Penance. And possibly Sword and Fists.
 

reapersaurus said:
BTW:
I'm very interested in the stats for an anthropomorphic Tyrannosaurus.

Easy to do from Monster Manual 3.5 and Savage Species. Since dinosaurs are now animals, they qualify to become anthropomorphic.

Stats:
Str +10
Dex +4
Con +6
Int
Wis +6
Cha +4

Size Large, Natural Armor +2, Speed 40, bite attack (2d6+1/2 Str), 3 racial HD, +2 Level Adjustment*, total ECL of 5.

Half-dragon stacks very nicely with this, as does feral (though that's more for barbarians, really...).

Brad

* - My DM agreed that, yeah, it's about the same as an anthropomorphic Indian elephant.
 

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