Psion
Adventurer
Crothian said:It's a watermelon. I am constantly spitting seeds at my players![]()
Crothian wins the thread!

Crothian said:It's a watermelon. I am constantly spitting seeds at my players![]()

I don't like those kinds of railroading campaigns but, weirdly, some players do. I have actually met them. On occasion, I have had players demand to be railroaded in my campaigns. My point is that, just as there are women out there looking for short, bald, impoverished men, there are players out there looking to be railroaded. For those people, there is no conflict between your friend's GMing style and their objective of having fun. Ron Edwards, in his taxonomy of RPG play styles (with which I'm by no means in full agreement) was forced to come up with a label for this style of WoD play precisely because he was confronted with too much evidence of there actually being players out there who enjoyed essentially being spectators in their own story.wingsandsword said:He was using as an example of his ideal game a WoD game he ran, where he scripted out the entire story well in advance, kept the PC's as mortals with no special powers but had lots of elder vampires, high ranked werewolves, and master mages around (so that their powers could prevent the PC's from doing anything that ran contrary to the story, and making sure that the PC's weren't key players in the story so they could not make any decisions that would not go along with the story), and considered the game a success because he told the story he wanted to tell, the PC's didn't mess it up and sat there and listened to it, and he felt satisfied. As a player in that game, I can say that it was a huge railroad game, it was pretty boring (breathless, long-winded descriptions of even minor events and throwaway NPC's, repeatedly roleplaying out trivial encounters, long scenes where he plays several NPC's that are having a discussion, or otherwise interacting), and if you told him you weren't having fun, he made it clear that you were there to watch his story unfold as he performed, and walking out on the game in the middle because you were bored week after week and weren't having fun would be like walking out of a movie before the climax.
You see -- this would also drive me batty, as both a player and a GM. What I personally value in a game is when play is centred on discovery, on solving a mystery, on coming to know the world. I would be left absolutely cold by a campaign centred in a world so thoroughly known from the outset. As a player, I'm interested in having my GM weave a complex web that I will spend hours unravelling and figuring out. That's my kind of game. I think it may be that an error in your posts is that you don't fully appreciate the range of modes of play one can get out of an RPG. The trick is matching the right people with the right kind of fun. If you can't do that, any play style will fall flat.I would use as an example of an ideal game my last D&D campaign, especially early on. I had 5 of my friends come up to me over the course of about a week and say they wanted me to run a D&D game, so we all got together one night and worked on making a campaign. We discussed what campaign setting we were interested in using, the general tone of the campaign, and then discussed house rules and what books we would be letting in, until I came to a consensus with my players about the system (D&D 3.5), setting (Forgotten Realms), tone (lighthearted with occasional serious moments, mostly action and dungeon crawls with some politics), and house rules. Once we'd agreed on the game, we played once a week, the players had fun roleplaying their characters and going on adventures every week, sometimes wandering from city to city, sometimes blasting their way through a dragon's lair or a kobold nest, and a larger overarching plotline slowly starting to weave many of their prior adventures into a coherent story. If the PC's weren't having fun, I wasn't doing my job, and if anybody wasn't having fun to please tell me so we can fix it.
Yeah, go back and look at Melan's sig!Melan said:See my sig!![]()