Merkuri
Explorer
Fun comes first. If the story is interfering with the fun it gets changed or dropped. If the fun interferes with the story, nobody cares as much (except maybe the DM who wrote said story, but if they're a good DM they'll be willing to let go).
I've had some experience with products set in the World of Darkness, and I could see how someone could get the idea that the story is the most important thing. I mean, their game master is called the Storyteller. I think, though, that if anyone sits down and thinks about it long enough they come back 9 times out of 10 and say the fun is the most important part. After all, would you spend hours a month doing something voluntarily that's no fun? Not unless you're getting paid or it's something you HAVE to do (like housework or paying bills). I don't know too many people who get paid to play D&D, but if such a job exists, I want it!!
I've had some experience with products set in the World of Darkness, and I could see how someone could get the idea that the story is the most important thing. I mean, their game master is called the Storyteller. I think, though, that if anyone sits down and thinks about it long enough they come back 9 times out of 10 and say the fun is the most important part. After all, would you spend hours a month doing something voluntarily that's no fun? Not unless you're getting paid or it's something you HAVE to do (like housework or paying bills). I don't know too many people who get paid to play D&D, but if such a job exists, I want it!!