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Terrainmonkey Map showcase and Request Thread

One thing I see in the manor (and it's a common problem in maps created by folks used to modern plumbing) is that you have rooms and passages on the first floor directly underneath garderobes on the second floor. The medieval garderobe is basically a pit toilet: it extends into the spaces underneath it, ending in a septic-tank or a city sewer. Since this is a manor house and thus presumably owned by a wealthy aristocrat, you might have a "water-closet", where the pit ends in a channel full of continuously-flowing water (much less smelly, but requires a source of water higher than the house).
 

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heres one of my more recent ones. it's a wizards tower, and i'm still working out the details for the interior. i should be finished within the day or so, and if anyone has any suggestions, let me hear.
thanks!
tmonk
 

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here's another shot of the wizards tower, now with interior walls and stairs. i know it seems a little convoluted, but once you see the numbers and room detail, you'll understand more about the architecture.

Also, the wizard's dungeon level is attached. comments always welcome here. :)
 

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Greetings...

terrainmonkey said:
so here is a small village, town, thorp, etc. This is a request by someone on another thread so i figured what the heck. only took me about an hour to do. basic village with woods, mountains, hills, etc. plenty of opportunities to adventure here.

tell me what you think
i'm sure the scale is off a little bit, and since there is no grid or something, i'm not sure but it should be okay just for a black and white diagram.

I love the way you draw mountains... Would you care showing/sharing the technique?
 

okay, it's been a while. work work work.... no time for fun. but, occasionally, i do get the grand burst of creativity and find a style that i feel works for me. included in this post is a player and dm map for a place called mariner's bluff. the numbers are laid out so you can populate it any way you want. take a look.

also, if anyone wants pdf's of any of the maps in this thread, PM me with your email addy and i'll send them on. i'm currently putting together a pdf map collection for sale, but that is a long way in coming, and i'm not trying to advertise this here.

anyway, here's the player map

http://i46.photobucket.com/albums/f127/terrainmonkey/marinersbluff.jpg

and the DM map.


http://i46.photobucket.com/albums/f127/terrainmonkey/marinersbluffdmmap.jpg

have fun stormin' the castle!
 

Imagicka said:
Greetings...



I love the way you draw mountains... Would you care showing/sharing the technique?

actually, in that map, i used a theory of "less is more". basically, i wanted to keep it as simple as possible becasue that was what the client was asking for. so what i did was draw a few polygon shapes, filled them in with a basic grey color, then added a few lines here and there. then, i copied a few of the mountains a dozen times or so, changed the shape of the outlines, put them all together and then just moved and pasted and copied until i had something that i was satisfied with. as all drawings and all artwork is never really finished, i find myself going back over stuff that i did earlier in the year and changing it. this is an artists curse, i guess. anyway, thanks for the praise. as far as a tutorial about how i did the mountains, it's mostly just an organic process where i experiment with things just to see what i like. i've been working with the corel program for about 6 or 8 months now, and most of it is just knowing the techniques and seeing what looks good visually from an aritst's point of view. and that as we all know is subjective. what looks good for one looks awful to another. anyway, i've rambled on long enough. thanks again.
 

dungeonwip.jpg


here's another work in progress map i'm currently working on. i'm seeing about certain effects and how they might work out. let me know what you think. and if anyone has anything else they might like to see, let me know.

comments are welcome as always.

the map scale on this one is 1 square=10 feet, and the red doors are secret.
 


the city of bryest was done in corel draw. i don't use CC2 anymore, because i like to have more originality in my maps and i can do more artistic style with programs other than cc2. don't get me wrong, it's a great program, and i have used it before but i tend to think that the graphics are a little basic and don't allow me a feeling of individual style. CC2 is great for people who need a map in ahurry and like to use the basic template for design that the program gives them, but after a while the maps tend to have a certain generic look to them and there really isn't anything different from one drawing to the next. i'm sure there are those who would disagree with me, but i've been using corel and i like the results better. it jsut seems you can do more artistic work with paint programs like photoshop and corel than you can with cc2. That's why i don't use cc2 anymore.

now, when i get the cc3 software for landscapes i'll use that, but still use corel for the dungeon and city designs. corel doesn't really do a great job with landscapes and i'm still working out the details for that, so maybe i'll post some pics of WIPs in the future.
 


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