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Terrainmonkey Map showcase and Request Thread

terrainmonkey said:
the city of bryest was done in corel draw. i don't use CC2 anymore, because i like to have more originality in my maps and i can do more artistic style with programs other than cc2. don't get me wrong, it's a great program, and i have used it before but i tend to think that the graphics are a little basic and don't allow me a feeling of individual style. CC2 is great for people who need a map in ahurry and like to use the basic template for design that the program gives them, but after a while the maps tend to have a certain generic look to them and there really isn't anything different from one drawing to the next. i'm sure there are those who would disagree with me, but i've been using corel and i like the results better. it jsut seems you can do more artistic work with paint programs like photoshop and corel than you can with cc2. That's why i don't use cc2 anymore.

now, when i get the cc3 software for landscapes i'll use that, but still use corel for the dungeon and city designs. corel doesn't really do a great job with landscapes and i'm still working out the details for that, so maybe i'll post some pics of WIPs in the future.

If I beg, would you be willing to email the Bryest Corel File? I also use draw, but I wanted to make Warwik from the Wilderlands (pop. 35,000) and your existing objects would be very helpful, and at least get me partway down the trail. It's likely that I'll end up completely redoing it, but it would be nice to see how you have laid it all out.

And I swear by my father's name that I won't redistribute it as something else. contact me at molivia [at] sbcglobal [dot] net
 

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hey folks.

well it's been a while so i decided to put together a version of my current campaign world. this is the eastern half. it is not entirely finished yet, but all that's left is the western half and some of the topography names.

this was actually hand drawn and then scanned into the comp. then i added all the color and text.

comments and suggestions are welcome.

drakold.jpg
 

okay, so here is the update of Drakkengard. took out the hexes, added some other stuff, and generally cleaned it up a bit.

let me know what you folks think.

also, the bryest corel file you were asking about is gone. i had a hard drive incident about two months ago, shortly after i finished it and all of my files were gone because i had to get a brand new drive. thus, this file for corel is gone, sadly. i have looked on backup files for it, and to no avail. i'll see what i can do for you with this.

if you would like, i can give you a tutorial about how to design it. i am probably going to be putting some updated maps of cities here pretty soon. also, i am working on the Grand Temple of Io for my campaign. i have taken an overhead picture of the Notre Dame cathedral and am using it as a basis for a map. god i love google earth. :)

drakold4.jpg
 

A tutorial would be great! How you made the buildings, terrain, etc. Do you use a wacom tabler or import a had drawn sketch?

The drakkengard map is very similar to what I want to do for a section of my campaign. Any help would be awesome!
 



I really like your latest ones... the one with hexes added being my favourite thus far :)

I think what appeals to me most is the way that you have managed to get them looking really nice without making them too busy (if that makes any sense).
 

hey folks

here's another work in progress of a group of caves for my next adventure. this is inhabited by a hill giant barbarian and his orc and ogre henchmen.

comments, suggestions, opinions always welcome here.

orccaves.jpg
 


encountermap1.jpg


here's a work in progress of a new idea that i'm borrowing from the Expedition to Castle Ravenloft. I like the idea of encounter maps with all the info on them to help out a DM with the running of combat. this is simply the first of many that i will be doing, sort of as mini one session adventures in themselves. for a lark, i might string together a bunch of them as an entire adventure, but i'm still working on the details. if you folks would like to you can give me an idea for several linked encounter sites and i'll put them together in my off times. this one only took an hour to do, but i have yet to fill in areas of text that describes what is happening here. any encounter level would be fine, as i'm sure i could whip something together for any type of monster, trap, etc.

thanks for looking. comments are appreciated here. and if you have any ideas as to what the vampire or cultists that resides in this one, make up a stat block or something and i'll include it in the room description.
 

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