pukunui
Legend
It's not the lack of plot that bothers me really. I'm talking more about the nonsensical stuff that left me scratching my head and thinking "Why is that there?" or the similar. Like the mind control potion in the head maid's chest, or the note from the BBEG hidden in a stack of firewood.[MENTION=3555]Stormdale[/MENTION] is correct - all the old modules had the barest bones of any "plot", in a very short intro, but also scattered through the module text.
Absolutely. I was born in 1981. I didn't start playing D&D until the mid 90s, and I've never played these modules in any edition. I am very much judging these by today's standards, and I don't feel they stand the test of time very well. The same might be said of today's adventures in 40 years' time.I think any word that describes the design of G1 as amateurish or primitive or the like lacks perspective ...
I think the point I am trying to make is that perhaps WotC was a little *too* faithful to the originals in some cases with these conversions, and while I'm just ragging on G1 here, it's not the only one that I take issue with. I don't think it was a good idea to include Shatterspike's object sundering trait in the conversion of The Sunless Citadel, since it goes against 5e's "you can't target/harm objects that are being worn or carried" paradigm.
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