Not sure I agree Pukunui. Lots was left up to DMs to develop/decide back in the day. G1 probably works best with AD&D and the original hill giants.
We always viewed Chief Nosra and his clan as more developed/civilised than most of their kin but that's the way we ran it.
Sure some of it is silly and doesn't make sense but if you aren't happy with it as written change it- give the frost giant his sword if that makes you happy.
As for treasure in 1E you got xp for loot much more than killing things, so G1 was a prime example of old school gaming, sneak in and steal their stuff not kill every giant in the place. Whenever I've run it with "modern" players who are used to walking in, kicking open to door and killing everything in sight it was a bloodbath and the players soon regretted their foolishness. IIRC it had a disclaimer in the original that is was designed for experienced players (note players, not characters) and back in the day you had to play smart (not necessarily in character) to survive to high enough levels for the likes of G1.
Stormdale
We always viewed Chief Nosra and his clan as more developed/civilised than most of their kin but that's the way we ran it.
Sure some of it is silly and doesn't make sense but if you aren't happy with it as written change it- give the frost giant his sword if that makes you happy.
As for treasure in 1E you got xp for loot much more than killing things, so G1 was a prime example of old school gaming, sneak in and steal their stuff not kill every giant in the place. Whenever I've run it with "modern" players who are used to walking in, kicking open to door and killing everything in sight it was a bloodbath and the players soon regretted their foolishness. IIRC it had a disclaimer in the original that is was designed for experienced players (note players, not characters) and back in the day you had to play smart (not necessarily in character) to survive to high enough levels for the likes of G1.
Stormdale