I mentioned this in a previous thread. It's an issue, and I'm not sure what the writers expected us to do about it (assuming they even noticed it). The Frost Giant lair is the most problematic, as it has the most 10' corridors.
If I ever run AtG, I plan to be candid with my players and explain the situation. Then, for a solution, I'll propose that giants can move through 10' corridors without squeezing (i.e. it doesn't cost them extra movement) for this adventure. That seems to be the only solution that doesn't introduce problems of its own.
Are the numbers of enemies per room just the same as the AD&D versions or did they balance out the CR's of the encounters a bit?
Totally off topic, but if one were wanting to substitute an adventure for AtG (in a TftYP campaign) what are some good alternatives from the archives (similar level and length) that don't feature giants?
Sorry for thread-jacking for a moment![]()
The maps are different enough that I'm not sure how usable they are with this version of the adventure, is what I'm saying. I'd have to study them more closely while reading through the adventure, and I'm not up to it yet. (Still on Tamoachan.)
They definitely trimmed down the number of enemies in all three modules to balance out the CR's. We've been playing this series without changing any of the number of enemies. G1 was a blast to play like this, but G2 it became much more of a slog, so I switched to TftYP when it was released. My players are about to start G3 and I will use the TftYP version to keep it from grinding down too much. I mean, the original G3 has an area where the party could be attacked from all sides by 56 trolls. That may be a little overkill, dontcha think?Are the numbers of enemies per room just the same as the AD&D versions or did they balance out the CR's of the encounters a bit?
No it is not CCS. Others have stated they adjusted the numbers of monsters in the encounters. At min. They could very simply on the map said 1 square = 15 feet. It is beginning to look like on the maps they just scanned, reduce 90%. Scan again and reduced 90%. And give this to my 14 year to color in.That seems pointless. You could just draw the map larger.