Crazy Jerome
First Post
The one square gap isn't a very focused decision by the rules to replicate historical tactics. It's an artifact of rules combination. It's not necessarily something that needs to be fixed, but I would suggest against trying to mine "realism" to argue against itNext someone will start citing lunge and fleche statistics and ranges, and seriously, none of that matters.
Oh, it matters, but only by way of contrast.

See, a sports fencing lunge is done so "easily" and often, because the consequences of failure are that you lose a touch, and on a narrow strip, if you don't try it often, you won't be able to get touches (or at least, most people won't). This is in stark contrast to fencing for your life, where the fencing masters strongly discouraged something so risky as temporarily locking your lower body into a particular position and spot, while deliberately carrying your body into harms way.

4E is replicating a kind of combat where individual actions are far less risky than sports fencing, nevermind the real thing. Charging without better reach is risky! You run into harms way at a relatively high rate of speed and hope your one shot get the other guy before his one shot gets you. Standing up from prone while adjacent to someone trying to kill you is practically suicide. You wouldn't do it. You'd try to roll away (preferably where someone can cover for you), or roll into the guy and bring him down with you. And if you tried to roll away, the guy would follow you to keep you from being able to get up.
So in the context of combat modeled by 4E, standing up from prone with 5 feet in between you and this other guy, then getting in an attack, is something that practically shoudn't be penalized at all. If nothing else, it should be easier than standing up adjacent to the guy and getting in an attack. Same would apply to anything that cost you a move, like prone.
So given that, but given the nods to tactical game elements, I'd probably make the lunge freely available from one square over, but rule that you end up in the square where you started. The whole purpose of a fencing lunge is to get in, and then get out again, quickly. By definition, you aren't pressing, and you aren't (in 4E terms) eligible for opportunity attacks if your opponents otherwise provokes. Use it for at wills, encounters, dailys--knock yourself out. You simply don't threaten. For flavor reasons, you might forbid it for any powers that cause movements. Kind of hard to do Tide of Iron with a lunge. But other than that, there is no reason why a lunge can't have more force for, say, an encounter that does 2 extra dice of damage. Heck, a lunge delivers more force than a regular attack, because of the distance covered.
