D&D 5E The 2024 Ranger is Actually Pretty Good (with numbers)

I hate it as it can't be counted on.

prof bonus per X or fixed amount based on class level per X is much more reliable, as this can swing from 1 to 5 uses and then you are in balance problems.

It't more that enough that abilities are determining AC/DC/attack/saves/checks, they should not limit fun(number of usages of abilities).

and it's completely inconsistent.

Tasha's did it much better.

it's either:

1 per X
prof bonus per X
2×prof bonus per X
1(2)×level per X

it's an amount you can count on no matter how good or bad you make your character.
Proficiency per Long Rest is too abusable at low levels.

Nature's Veil could use it as it was post level 10.
Dread Ambusher at level 3 100% could not.
 

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Proficiency per Long Rest is too abusable at low levels.

Nature's Veil could use it as it was post level 10.
Dread Ambusher at level 3 100% could not.
OK, then link it to class level that imitates prof bonus like HM is. Or close to it.

Agree,
prof bonus or 2×prof bonus should be reserved for features grant by feats or species to prevent cheese.
Dread ambusher could be 3x uses at level 3, 4x uses at level 7, 5x uses at level 11 and 6x uses at level 15. As to follow subclass level improvements.
 

Oh, don't get me started on the dumbest 2024 trend for the whole game,

having abilities on X ability modifier per Long rest.

Didn't we got rid of that when we removed bonus spell slots for high ability score that was in 3.5e?

it just promotes ultimate min-maxing and removes any option of diversity in builds.
Which is not really true. It actually makes you do hard choices. Time has shown that if you only have a single stat to consider, players only put poitnts in those.

Oh. I do not need wisdom. So that stat is also dumped down to 8...

Better if every stat woul pay off more. Maybe for skill checks, you get a different modifier. +1 per stat between 7 and 13, +4 at 15, +5 at 19, -4 at 5 and -5 at 1.

So now every stat point up to 13 counts. Then your progression slows down.

feature uses should be used a fixed number of times, irrelevant of abilities.
Nope.
that is why we have DCs/attacks to measure power of those features.
 



I'm not buying this argument. Is only having 4 uses per day that much worse then having a 5th use per day? The decision to gain a 5th use, or boost another stat, or take another feat is currently a perfectly legitimate choice.
when your attack(shillelagh), spell DC, spell attacks, number of feature uses, primary class skills and probably best saving throw is keyed of same ability it's clear.

and yes, getting 3 feats in a row with +1 WIS is a legit choice.
 

I'm not buying this argument. Is only having 4 uses per day that much worse then having a 5th use per day? The decision to gain a 5th use, or boost another stat, or take another feat is currently a perfectly legitimate choice.
It's only 2d8 damage.

Or 2d8+ [Weapon Attack] damage.

By the time that matters, the rangers additional alots from a long adventure day starts mattering
 


when your attack(shillelagh)
Using shillelagh is a choice.
, spell DC
Yes.
But to put this in context: if 10 creatures make a save for half vs your spell, one more creature makes their save of you raise wis from 16 to 20. If your enemies saved with a 50% chance, it is an increase of 20%. With save for half, it is worth half that much in damage.
, spell attacks
Usually not needed.
, number of feature uses, primary class skills
Dex skills.
and probably best saving throw is keyed of same ability it's clear.
Yes.
and yes, getting 3 feats in a row with +1 WIS is a legit choice.
If you decide to leave dex at 14.
 

when your attack(shillelagh), spell DC, spell attacks, number of feature uses, primary class skills and probably best saving throw is keyed of same ability it's clear.

and yes, getting 3 feats in a row with +1 WIS is a legit choice.
A) Shillelagh isn’t even on the Ranger spell list (no cantrips are), and Rangers will use their DEX for bow or finesse weapon attacks.

B) Of the 61 spells on the Ranger spell list, 14 require a saving throw, 2 require making a spell attack, 1 (Cure Wounds) adds WIS for extra healing, and 1 (Dispel Magic) requires WIS for an ability check if the ongoing spell is above 4th level. That leaves 43 spells where your WIS is irrelevant.

C) None of the above matters, since your original topic of discussion had nothing to do with weapon attacks, spell attacks, spell save DCs, skills, or saving throws. The only thing you mentioned in post #57 was class features keying off an ability score.
 

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