Having more feat options don't make PC's more powerful. You get less skill points in [notranslate]Pathfinder[/notranslate] than you did in 3.5. Polymorph has been completely reworked, prestige classes are at a minimum and I'm not sure what's so hideous about having ranged healing because for one thing, it doesn't heal much and second, if you don't take a certain feat you end up healing everyone.
You really need to go and read up on the rules because it's obvious you are a bit misinformed.
Actually, having more feats per character *does* make that character more powerful.
And while there may be fewer skill points handed out, but many skills have been condensed. Spot and Listen became Observation, which is also used for Tracking instead of Survival. And I think that Search got condensed in there as well (I might be wrong about that).
Similarly Hide and Move Silent got combined into Stealth.
There were other areas where skills got combined, so while there may be fewer skill points (I'm taking your word for that) there are also fewer points needed to achieve the same or superior results.
If you were to look in the various 3.5 errata, and in all of the RPGA standards,
Polymorph got nerfed in D&D as well. Admitted, most people still play by the RAW that doesn't include these restrictions, so I'll give you that one.
PRCs, on the other hand, are hardly needed when you have the incredible scope of "base classes" that PF introduced. All the benefits of a Prestige Class without the nasty ol' prerequisites. (The Witch can cast
Sleep as an "At will" ability? At lower levels that's pretty much a death spell.)
As for the healing: Healing bursts are "free" healing, in that they use "turn attempts" and don't use spell slots, so don't complain about how weak they are. They're a bonus that 3.5 doesn't have at all. And if you're saying that a feat is needed to make it work selectively, well, PCs aren't short of Feats in [notranslate]Pathfinder[/notranslate]. They get 50% more than 3.5.
It's kind of like the Druid feat to allow them to cast while wild shaped in 3.5: Have you ever seen a Druid who didn't take it? I haven't.
I've seen some people playing Dhampyre (sp?) who are sort of undead, but not. They channel negative energy, which heals them and harms the enemy. Sort of a repeating fireball on the field, one that can't be resisted by any kind of energy resistance, nor even by SR, since it's a Supernatural rather than Spell Lik ability.
And could someone please explain how the Alchemist can prepare a "potion" (with no material cost or availability problems), fix it to a crossbow bolt, cock and load that crossbow and then fire it, faster than an expert with the weapon can load and fire? The Alchemist does all of that as part of a Standard Action. The Fighter needs to spend a Move action just to do the loading. That's the kind of special bonus ability you normally see in fairly specialized Prestige Classes, but Alchemist is a base class.
And while they may have weakened the Druid, the Summoner (I think that's what he's called) has an "animal companion" called an Edilon (sp?) that can come and fight and can't be killed. All the enemy can do is send it away until the next morning. From what I've seen the Edilon is a Paladin's Mount and an Animal Companion all rolled into one, and pretty much indestructible to boot. Again, a base class ability/feature that many a 3.5 PRC would be hard pressed to match.
I've played in mixed games, and unless the D&D characters are very well designed (read "optimized") the PF characters put them to shame.