http://www.wizards.com/default.asp?x=dnd/dd/20060714a Rust Monster Makeover
http://www.wizards.com/default.asp?x=dnd/dd/20060721a Ogre Mage Makeover
http://www.wizards.com/default.asp?x=dnd/dd/20061028a Beholder Makeover
For my 2 cents, I think that the problem with oozes and rust monsters having save-or-die effects on items is bad, and Mearls fix is just more cumbersome mechanics.
Items have hit points, magic items have more hit points.
A sword has 5 hp
A +1 sword has 15 hp
A +2 sword has 25 hp
A +3 sword has 35 hp
Rust monsters and oozes should simply do HP damage to equipment rather than save-or-die. It makes things much easier. If a rust monster touch does 2d6 damage to metal, you don't need to worry about saving throws... A rust monster doesn't automatically destroy your equipment, but given enough time, it will.
edit: DAMN YOU HONG!
http://www.wizards.com/default.asp?x=dnd/dd/20060721a Ogre Mage Makeover
http://www.wizards.com/default.asp?x=dnd/dd/20061028a Beholder Makeover
For my 2 cents, I think that the problem with oozes and rust monsters having save-or-die effects on items is bad, and Mearls fix is just more cumbersome mechanics.
Items have hit points, magic items have more hit points.
A sword has 5 hp
A +1 sword has 15 hp
A +2 sword has 25 hp
A +3 sword has 35 hp
Rust monsters and oozes should simply do HP damage to equipment rather than save-or-die. It makes things much easier. If a rust monster touch does 2d6 damage to metal, you don't need to worry about saving throws... A rust monster doesn't automatically destroy your equipment, but given enough time, it will.
edit: DAMN YOU HONG!