D&D General The 5e Ninja, would it be a class or a subclass?

Ninjas have such diverse skillset that it’s really hard to pin them down into the straightjacket of a class, unless that class is Wizard and you have a ton of spells to choose from
Ryoko's Guide to the Yokai Realms by Loot Tavern does have a Shinobi subclass for the Wizard. As a wizard, the Shinobi could pick spells that mentally affect their targets (Genjitsu), buff up their natural abilities (Taijitsu) or manipulate an element (Ninjitsu)
 

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Big +1.

Creating a class, even with several subclasses, is a pigeon-holing endeavor.
Yes. That is the point of a class-based system.
Ninjas have such diverse skillset that it’s really hard to pin them down into the straitjacket of a class…
You could say the same thing about any other class. You can always find some example or someone’s preference that doesn’t perfectly match the class as written. So every class and sub-class is a compromise.

This discussion is a case in point. The shadow monk is clearly intended to fill the “ninja” niche, and covers almost all of the archetypal features. Assuming they’re clad in black, most folks are going to watch them do their thing and think “ninja.”

Are they your perfect iteration of a ninja? Apparently not. But neither is yours the same as anyone else’s. Thus, compromise.

We could be having the exact same discussion about wizards, rangers, barbarians, etc.

Edit: for a class-based system to work, you have to be able to settle on a broad archetype that is distinct enough from the other classes to make sense as needing an entirely new chassis. "Ninja" is not distinct enough from "monk" to make an entire class without a ton of overlap, but is distinct enough to justify a subclass. Thus, the shadow monk.
 
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Yes. That is the point of a class-based system.

You could say the same thing about any other class. You can always find some example or someone’s preference that doesn’t perfectly match the class as written. So every class and sub-class is a compromise.

This discussion is a case in point. The shadow monk is clearly intended to fill the “ninja” niche, and covers almost all of the archetypal features. Assuming they’re clad in black, most folks are going to watch them do their thing and think “ninja.”

Are they your perfect iteration of a ninja? Apparently not. But neither is yours the same as anyone else’s. Thus, compromise.

We could be having the exact same discussion about wizards, rangers, barbarians, etc.

Edit: for a class-based system to work, you have to be able to settle on a broad archetype that is distinct enough from the other classes to make sense as needing an entirely new chassis. "Ninja" is not distinct enough from "monk" to make an entire class without a ton of overlap, but is distinct enough to justify a subclass. Thus, the shadow monk.
I am in the camp of "ninjas should be a background". To me, classes are a set of related game mechanics, e.g., weapons, or martial arts, or stealth/infiltration/deception, or arcane magic, etc… as far as historical ninjas go, they are a mix of the first three, and if we throw in folklore, they usually include the fourth as well. To me, this is a clear case of why the system provides multi-classing: it is clearly the best way to represent the wide range of abilities, and differences of specialization, across individuals.

So classes are useful mechanically, for sure, but making ninjas into classes is a category error, IMHO. Ninjas fit better in the same category as nobles and criminals.

Should there be a criminal class? I’m sure someone could come up with one, but personally I don’t think that’s a good idea. Rogues are of course a great fit for being criminals, but the criminal underworld needs more than that. An "enforcer" kind of criminal might be best served by being a fighter, while a Far West-style caravan robber who often lives in the desert and only occasionally goes into town for a drink or three might be best served by being a ranger. But all of them are criminals.

For ninjas, I think it’s the same thing, and for that reason WotC did well to not have anything called ninja in the official books…

Ultimately, what is a ninja is a decision best left to the DM.

- In their setting, are ninjas the members of a unique and specific sect that churns out shadow monks, all of which have exactly the same abilities, as if they came out of an assembly line? If yes, then in that setting, ninja might mean shadow monk.

- Whereas if the setting is more of a historical Japan with shoguns, samurais and ninjas, then maybe these are three backgrounds (perhaps variations of noble, soldier and criminal, with tweaks here and there), and for each of the background, players can pick any or most classes.

- And finally, if it’s more of a high fantasy Naruto-type setting, then again the class choices should be pretty much wide open. You have open hand monk / fighter multi-class like Maito Gai, gishes like Kakashi, you have cleric/paladins like Sakura and Tsunade, you have probably Sorcerer dips all over the place with access to custom spells for the bloodline abilities (I’ve been thinking about the Sharingan lately… IMHO it would be ideally modeled as a spell, or more likely a series of spells, but I digress), and on and on.

Can ninjas be a single subclass? Yes, in the first of the three settings described above, it’s totally fine. But is that a sufficiently universal interpretation to be worth printing it as such in a book? In a campaign setting book, maybe. But in a generic splatbook? I don’t think so.
 

I am in the camp of "ninjas should be a background"
D&D has it where background equates to whatever job/profession you had prior to setting out and becoming an adventurer. Since historical Ninjas were known for their stealth/infiltration/deception, it's more likely they would be members of a background that would let them blend in with the rest of society. A lot of the weapons that Ninja have been known to use had their start as farming tools. Something that wouldn't draw much attention as an actual weapon in the eyes of the local authorities. They're more likely to have backgrounds that likewise wouldn't draw too much attention to them. Farmer, Guild Artisan, Clan Crafter, etc.

Otoh, if they worked for those in power, such as their nation's government, they could have backgrounds like Soldier or Spy. With regards to Soldier, I wish there was a Special Forces background. In the Naruto anime, the majority of ninjas of a Hidden Village functioned like Special Forces.

I have to wonder if a ninja clan or even a Hidden Village of Ninja counts as a Culture (Level Up fan here). As either one could have different cultural practices that could set one of them apart from the other clans/hidden villages.

Anyhow, since we are dealing with D&D here, Ninjas in a fantasy setting might have a lot more going for them than their historical counterparts in RL. I do agree that you could multiclass any of the pre-existing classes together to create a ninja. But you could also create a subclass of Ninja that leans in the general direction of an established class. Ex. A Hunter-Nin subclass where the Ninja leans toward Ranger (especially if they have the Urban Bounty Hunter background).
 

D&D has it where background equates to whatever job/profession you had prior to setting out and becoming an adventurer. Since historical Ninjas were known for their stealth/infiltration/deception, it's more likely they would be members of a background that would let them blend in with the rest of society. A lot of the weapons that Ninja have been known to use had their start as farming tools. Something that wouldn't draw much attention as an actual weapon in the eyes of the local authorities. They're more likely to have backgrounds that likewise wouldn't draw too much attention to them. Farmer, Guild Artisan, Clan Crafter, etc.

Totally agree. Those backgrounds are very fine ways to build a ninja, along with any regular class or multi-class on top.

Otoh, if they worked for those in power, such as their nation's government, they could have backgrounds like Soldier or Spy. With regards to Soldier, I wish there was a Special Forces background. In the Naruto anime, the majority of ninjas of a Hidden Village functioned like Special Forces.

Yep, totally fine too!

I have to wonder if a ninja clan or even a Hidden Village of Ninja counts as a Culture (Level Up fan here). As either one could have different cultural practices that could set one of them apart from the other clans/hidden villages.

Anyhow, since we are dealing with D&D here, Ninjas in a fantasy setting might have a lot more going for them than their historical counterparts in RL. I do agree that you could multiclass any of the pre-existing classes together to create a ninja.

🤝

But you could also create a subclass of Ninja that leans in the general direction of an established class. Ex. A Hunter-Nin subclass where the Ninja leans toward Ranger (especially if they have the Urban Bounty Hunter background).

You could, absolutely. I don’t think it’s necessary, but you certainly could. A Shadow Monk / Rogue multi-class could be a terrific ninja. Maybe Assassin if you want to go in that direction, but Thief would work really well too, and the Bonus Action magic item use could be terrific for whipping out scrolls and casting them if you want to lean into those tropes.

I guess whether to build a custom class or subclass or not is more about whether the DM likes to build homebrew stuff and have it in their campaign, more than it is an actual necessity to incarnate ninjas. If the DM wants to homebrew, more power to them! But it’s not because the basic rules lacked options to get to the right flavor, it’s more out of love for homebrewing itself.
 


Your first step when wanting a Ninja should be the same as the first step to any new element -- what's the narrative basis you are emulating?

Without knowing the narrative establishment the drift between assumptions by others will be wide.

This is why my new mechanical efforts will always reference inspirations (personal appendix N)
 

What about that upcoming Monk subclass, the Way of the Mystic? It sounds like if it was multiclassed with the Rogue class, it could also make for an interesting Ninja.
I think it’s very interesting, and I’m looking forward to seeing the final version coming out, if/when it does.

Sorcerer spells keyed off of Wisdom, even at 1/3rd casting progression, will open up a lot of interesting build options. The EK-like class features are also good to have.
 

whenever 'use multiclassing' comes up as the answer to build any hypothetical class fantasy my issue is that very often your desired features don't neatly fit into the two/three/whatever progressions, you end up with a bunch of other abilities that you didn't really want but couldn't not take because levelling doesn't work like that, if you want that 5th level feature you've got to take the other four levels first.
 

whenever 'use multiclassing' comes up as the answer to build any hypothetical class fantasy my issue is that very often your desired features don't neatly fit into the two/three/whatever progressions, you end up with a bunch of other abilities that you didn't really want but couldn't not take because levelling doesn't work like that, if you want that 5th level feature you've got to take the other four levels first.
That is true of the class system in general, not specific to multi-classing itself.

Even if create a brand new ninja class, it is likely that most players will opine that some of the baggage it contains does not neatly fit the theme they envisioned for their character.

If the class system has issues (and I agree that the issues you pointed out are indeed legitimate), then there are two solutions…

1. Build yet another homebrew class, that more closely resembles the theme you envision. This might be as complicated as a whole new class, or as simple as adding a new option to an existing class, for example, the Druid’s Primal Order lets you choose between Magician and Warden, but you could add a third choice, and keep everything else the same.

2. Replace the class system with something less restrictive.

Path 1 is easier if you’re going to do it a small number of times, but could become a mess if you have a high number of classes, and most of them are almost identical.

Path 2 is harder upfront, obviously. Maybe cleaner in the end (I don’t know).
 

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