Hi all,
If you haven't checked out my game, The Empire of the Raven, I'll explain the mechanics and story a bit here.
It's a game of 17th Century "Europe-type" world that is about exploration, colonization, and reclaiming lost magic from ruined civilizations. However, while exploring, many of the monsters and horrors that awaits in the deepest regions are mind-shattering, other-worldly and most who seek riches either die horribly or go back mad.
As for the mechanics I use a 3d8 system in which each die is a different color. A red die (Damage die) determines the base damage plus the attack. If your attack is successful and you've rolled an 8 on the Damage die, it explodes so you can roll again and keep adding up the damage as long as you get an 8. A white die is called the Fortune die. If you roll an attack and get an 8, you get a Fortune point, even if your attack missed. Fate is smiling upon you. The last die is a black die and is called The Grim. Should you roll an 8 on that die, you get a Grim point which slowly corrupts your character. The propensity to commit violence (and using certain insanity-risking skills) exposes a character to corruption. If you earn enough Grim points, your irrevocably corrupted unless you have Fortune points to counter them. Should you roll an 8 on both the Fortune and The Grim, you get 2 Fortune points and 2 Grim points.
You can use Fortune points to influence your actions such as increasing or mitigating damage, turn a miss into a hit, etc. Should the Fortune point require a roll, if you get a natural 8, it explodes. If you have any Fortune points leftover at the end of the adventure, they are converted into experience points for character advancement.
Monsters can use Grim points against you though there is a limit. They can use your Grim points against you to increase their damage, heal themselves, or mitigate damage from your attacks.
Characters have talents (kind of like powers/skills/perks/feats) and if they have a Spirit modifier of at least +0 or higher, they can use magic (called powers). There are some skills though few.
The setting is designed to be grim and there's four ways a character can be permanently ended in the campaign:
1. They died (however, I intended to write that the GM can provide a second chance by having the character bargain for their soul with an other-worldly entity).
2. They've gone insane (sanity points though are not treated like Call of Cthulhu, you can completely restore your mental health for the next adventure as long as you have some sanity left and get to a safe haven).
3. They've become corrupted by The Grim (as long as you have Fortune points, you can stave off this, but if you're out of Fortune points, you're out of luck).
4. They've failed their noble patron and put in prison (one of the professions can try to get you a second, third, etc. chance, but each failure it gets more difficult to not get thrown in prison).
If you have any questions, please drop me a line. Right now, the entry stands alone as it is, so there isn't a character sheet. However, once the contest is over and there's been interest, I'll post a char sheet and a sample adventure. It would be interesting to see if my game was actually playable (that's what happens when you write a game in just 7 days!

).
Happy Gaming!