D'karr
Adventurer
Sadly Mistaken
Several years ago I converted the original Ravenloft Module (I6) to 3rd Edition rules. My group agreed to have a Halloween Ravenloft game. So they merrily went ahead and created characters for the adventure and readied themselves.
The party was trapped in Barovia, traveled the countryside, met the gypsies, had their fortunes read and happily journeyed to the castle to battle the Count. Halfway into the 3rd room of Ravenloft Castle the party encounters a vampire. It was classical. The cry went up, "It can't be Strahd. It's too early for it to be Strahd." Unfortunately for the party, they were sadly mistaken.
To this day we still laugh about that encounter and the few survivors of Castle Ravenloft.
So I think that allowing the chips to fall where they may is a good option and usually far more enjoyable and memorable. The player's now know that not all encounters are designed for their benefit.
Several years ago I converted the original Ravenloft Module (I6) to 3rd Edition rules. My group agreed to have a Halloween Ravenloft game. So they merrily went ahead and created characters for the adventure and readied themselves.
The party was trapped in Barovia, traveled the countryside, met the gypsies, had their fortunes read and happily journeyed to the castle to battle the Count. Halfway into the 3rd room of Ravenloft Castle the party encounters a vampire. It was classical. The cry went up, "It can't be Strahd. It's too early for it to be Strahd." Unfortunately for the party, they were sadly mistaken.
To this day we still laugh about that encounter and the few survivors of Castle Ravenloft.
For those not aware the module uses random generation for the location of important NPC's and special treasures.
So I think that allowing the chips to fall where they may is a good option and usually far more enjoyable and memorable. The player's now know that not all encounters are designed for their benefit.