gravyboat
Explorer
Post your thoughts here about what D&D 3.5 game rules you find most fun, balanced, essential, strategic, or just plain clever. And on the other side of the spectrum post your thoughts on which rules or game mechanics you feel are unnecessary, needlessly complex or confusing, cheesey, or that you just simply dislike.
Or even just post your opinion on how you would like to see an existing game mechanic handled within D&D.
Or even just post your opinion on how you would like to see an existing game mechanic handled within D&D.
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