I think it best we take this to PMs
Careful, my emoticon fu is strong!
Thanks for all your thoughts and work to help me understand. No rush on those examples, but I am looking forward to them. Actual in-game examples and then GM (or player) thoughts on those experiences are always uniquely informative.
Alright, I decided to go with a different one because it is shorter! Sblocked the quoted text below for quick reference. Hopefully it makes sense.
[sblock]
The young boy in your arms tugs at the sleeve of your forest-hued doublet. He whispers into your ear "...we are from the bad place in the smokey mountains with the burning tree."
The blue-eyed girl speaks up through quivering voice; "They take all the children there...they say that when we ripen, 'he who hunts' will eat us or make us his own...we will be a part of him." She looks down and she says "...those are our parents..."
Off in the distance you hear a howl. That howl is returned by another...and that one another still. The howls continue for a few moments and abruptly cut off.
What are you planning to do? The rain is pounding and the mountain air is cold.
Well, I can't do anything until the children are somewhere secret...somewhere safe
Perhaps the children know of a nearby village that isn't associated with this cult (or whatever I've uncovered here). If so, I can speak to the elders and see if they can take in these children while I investigate "the bad place in the smokey mountains with the burning tree."
Regardless of their answer to the above, I'm going to draw from the rain-soaked soil and invoke the primal spirits of Always Falling. As the rivers and rains of the world wash away all trace of what came before, I will draw a muddy line across each of the children's foreheads, and my own, and invoke the Ritual
Pass Without Trace.
After the children answer my question, I'm going to head toward the village if they can provide guidance, placing 2 of the smaller children on the back of my trusted bear companion. Hopefully, his soft fur, warmth, and mighty countenance will provide them comfort.
If the children cannot provide guidance, I will find a shelter for them here, where they are secure from the elements and invulnerable to predators, and then find my own way. I will leave my bear companion with them to protect them. I believe I heard the sound of running water when I first came to my senses in this place. It may have just been the heavy rains, but I'll go back that way first. We're clearly in the mountains, so the runoff must collect somewhere. Given the geography, I know there must be a cave systems. I will seek one out near water.
[sblock]
Pass Without Trace requires no roll, just 10 GP in component expenditure which I will spend.
My Nature skill modifier is 13. I rolled an 8. 13 + 8 = 21.
[/sblock]
The young, blue-eyed girl appears to the least shaken of the lot here. As you mark her forehead and invoke the primal spirits of your ritual, she says "We lived in another place in the mountains...along the fastwaters...we lived there until we ripened. The oracle says all the children must then go to the place with the burning tree to get us ready for 'he who hunts'..."
"I will find a shelter for them here, where they are secure from the elements and invulnerable to predators"
We will handle the above conflict as a Complexity 1 Skill Challenge. You gain a success with your use of Pass Without Trace and your Nature check passes the medium DC.
[TABLE="width: 500"] [TR] [TD]2/4 success[/TD] [TD]0/3 failures[/TD] [/TR] [/TABLE]
The children follow you in a neat line, the two smallest mounted upon your bear. He is careful to assure their awkward balance and he patiently ignores the harsh tugging as they latch onto his thick fur.
Your understanding of such terrain is as acute as ever. You follow the runoff as it meanders with the terrain, aggregates in a small collecting pool, and rushes over a 30 foot precipice in a gentle fall. At the bottom is a much larger drainage basin where many large rocks, possibly left over from the last time the winter spirits brought encroaching glaciers, separate the natural reservoir from a running river. You imagine that this area likely floods during the wet season.
The cliff face beneath you is pocked with caves and you're quite certain that there is a thriving ecosystem here...surely with an apex predator. As you survey the scene below you, your eyes are drawn to multiple yellow dots as a pack of hyenas, slick fur as black as the dead of night, chase a mountain lion off of her hard-earned kill...emitting their disturbing laugh as they claim the kill. The desperate mountain lion is surely starved for a meal and she probably has cubs. She is chased off in your direction and begins bounding up the face...even with your keen eyesight, she sees better than you in the moonlight.
Scavengers. While I fully understand their place in nature, I have never been able to respect a creature who lives off another's hard work. To my left, the mountain lion is slowly meandering. It will soon pick up a scent, perhaps mine or that of the younglings. Silently, I remove the younglings from the back of my bear. They huddle in a small group, soothing each other with their close presence. My bear looks at me inquisitively and I respond by simply pointing down at the hyenas. His eyes narrow and his feet immediately start leading him down a path to the right that will allow him to sneak up behind the hyenas as they munch on their stolen meet.
He disappears off into the brush and I wait.
I hear him again before I can see him-- snapping twigs, whipping branches, and heavy patter converge upon the startled hyenas. He nears them, rears upon his hind legs and roars.
I am trying to startle the hyenas away from the stolen kill and make them retreat into the forest.
[sblock]
My intimidate modifier is +5. I rolled a 14. 14 + 5 = 19.
[/sblock]
I think this will pass. If it does, my bear will back off into the brush and return. Hopefully the mountain lion will be lured back to investigate the loud noises and find her kill available again. I will stand guard to protect the children should she advance on our location. After it is secure, we will go down to the creek (away from the mountain lion) and take shelter in a defensible cave.
If this fails and the hyenas attack my bear, we return in kind.
[TABLE="width: 500"] [TR] [TD]3/4 Successes[/TD] [TD]0/3 Failures[/TD] [/TR] [/TABLE] Precisely that happens.
The hyenas' collective cackling yelps grow more distant as the imposing bear runs them off of their stolen kill. They may feel confident against a lone mountain lion, but clearly they want no part of a the the bear's promise of primal fury. They cowardly slink away. When he feels confident that he has run them off, he turns back.
The mountain lion's attention is caught immediately on the ruckus. When she notes that the bear isn't interested in claiming her kill, she gracefully saunters over to it and begins feasting. No doubt her cubs are nearby, waiting for the "all clear" signal.
The U-shaped cliff face abuts the large drainage basin with approximately 40 - 60 feet of shoreline clearance. Several cave openings pock the cliff face. Two in particular catch your eye. The first appears halfway down the face and would require either a climb down from the top or lowing the children onto a shallow balcony. It may have been, or be, a den of large avian predators. The second is at ground level, so accessible by earthbound creatures, but heavily, and artificially, obscured by manipulated, dense foliage. Your certain that this is, or was, occupied by creatures possessed of the cognitive capacity to expertly camouflage a den...possibly an ancient, makeshift lodge for big-game hunters.
Should something happen to me or delay my return, it would be preferable that the children have the ability to easily leave the cave on their own. The cave at ground level would be optimal. It would also allow easy access to the water stream and, perhaps, some wild fruit that is growing along the shorelines. I feel confident that my bear's presence will deter most, if not all, earthbound creatures that might call the cave home. If his presence doesn't do this, his bite most surely will.
Before I move all the younglings down to the cave, I must first ensure its immediate safety. By myself, I creep through the foliage to scout out the cave.
Let me know what I find within and I'll respond with further action once I know more.
The cave has a hewn cathedral ceiling, possibly 15 feet high. Its width and depth are both roughly 25 * 25. Initial inspection seems to indicate that this is a dugout notched into the cliff face long ago. The immediate purpose is not clear. However, the most recent residents still occupy the cave. In the back there are a pair of skeletons in dusty, ancient brass armor, with wicker and brass shields and spears nearby. One skeleton is holding the head of the other in its lap. They both lie on a large bed of dried, scattered wolfsbane, the beautiful flowers having long given up their purple luster to the ages. Directly over the shoulder of the skeletal figure who cradles the prone remains is a message scrawled in charcoal. The language is archaic but it does seem to share some characters that you are familiar with. It will take further inspection to clarify.
Adjacent to the dead, a broken altar lies in ruins and a mostly shattered ceramic container with a dusty scroll spilled forth from its remnants. On a nearby wall there is a firepit vented by a natural chimney. A blackened crucible still hangs over the pit, the silver inside of it still curiously viscous rather than solid. A pot filled with long-hardened slag is within reach for the smelter.
While the various remains scattered throughout the cave are instantly intriguing, my first course must be to ensure that the cave is secure. How did these people die? Surrounded by wolfsbane, my first inclination is to think that werewolves must be involved. If so, this cave might not be safe for the children if there is any evidence that the lycans know of its existence. Perhaps their bodies contain some evidence as to how they met their fate.
I am searching for signs of what killed them.
[sblock]
My heal modifier is an 11. I rolled a 7. 11 + 7 = 18
[/sblock]
After my analysis of their bodies, I will examine the archaic language and hope that it will fill in any missing pieces that are missing from my examination of the body.
[sblock]
My history modifier is a 7. I rolled a 17. 7 + 17 = 24
[/sblock]
Last, I will scrutinize the cave to ensure its overall safety, defensibility, and benefits. I am looking for anything that could be a sign of danger, such as recent animal tracks. I also want to ensure that the entrance I came in is the only point of egress. For benefits, I am looking for any fresh edible plants that could be growing in the caves and water streams.
[sblock]
My perception modifier is a 14. I rolled a 10. 14 + 10 = 24
[/sblock]
I'm assuming everything passes. I'll await to see how much information I can gain.
[/sblock]
Alright so we have the Feywild PC here who has just followed a spectral stag through a portal under the moonlight to who-knows-where? In the pouring rain and darkness, she immediately stumbled upon some terrible ritual. In the end, the infernal ritualists were slain or run off and the PC was saddled with seeing to a terrified collection of children.
She wants to get help from a local village (so they can take in the children and tell her where the hell she is), but she deems the first order of business to
find a secured shelter, safe from the elements and predators, where she can stow the children (and leave her Bear companion behind to protect them) while she goes and looks for a village.
Not a terribly dramatic conflict in and of itself, but the safe-keeping of the children is important to her both emotionally and from a utility perspective. Some interesting gameplay can come out of this, possibly some trouble, possibly some heartache.
So she initiates the conflict and I adjudicate the parameters that I think would best fit the challenge. My thinking:
1) While there certainly are some interesting things that could arise from this, there is a relative dearth of them compared to other opportunities for adventure.
2) The stakes are not low, but they aren't terribly high.
3) It isn't absolutely central to the thematic premise of the game.
From that, I go with complexity 1 SC to resolve:
4 success before 3 failures. 1 secondary skill (because complexity 1). 0 hard DCs (and 0 advantages - they come into play @ comp 3 and above).\
At the table, this would be overtly established in conversation including markers for the various parts (tokens for SS and counter dice for success and failures).
As you can see, her first two action declarations are in her lead post. If this was done at the table, the conversation would intersect more intimately and I would have presented a complication between her Ritual deployment and Nature usage. However, it almost assuredly would have been geographically related (and she probably knew that having gamed a lot with me...and it is pretty intuitive), so fair enough.
She masks the presence of their movements with Pass Without Trace (spending the requisite gold for the ritual), earning her 1 success.
She then uses her Nature skill to track down the sound of running water, extrapolating that the runoff must collect in a basin/reservoir somewhere. She is expecting to find caves there near this water. Due to her successful check, the following happens:
Manbearcat
The children follow you in a neat line, the two smallest mounted upon your bear. He is careful to assure their awkward balance and he patiently ignores the harsh tugging as they latch onto his thick fur.
Your understanding of such terrain is as acute as ever. You follow the runoff as it meanders with the terrain, aggregates in a small collecting pool, and rushes over a 30 foot precipice in a gentle fall. At the bottom is a much larger drainage basin where many large rocks, possibly left over from the last time the winter spirits brought encroaching glaciers, separate the natural reservoir from a running river. You imagine that this area likely floods during the wet season.
The cliff face beneath you is pocked with caves and you're quite certain that there is a thriving ecosystem here...surely with an apex predator. As you survey the scene below you, your eyes are drawn to multiple yellow dots as a pack of hyenas, slick fur as black as the dead of night, chase a mountain lion off of her hard-earned kill...emitting their disturbing laugh as they claim the kill. The desperate mountain lion is surely starved for a meal and she probably has cubs. She is chased off in your direction and begins bounding up the face...even with your keen eyesight, she sees better than you in the moonlight.
So she successfully navigates the runoff to a collecting pool, at the top of some cliffs, which falls into a larger drainage basin. The cliff face has the sort of natural shelters that she is looking for but there will be a decision-point in which she chooses for shelter. More imminent however, is a potential encounter with a ravenous mountain lion (who likely has cubs to protect), possibly stirring up more trouble with all the racket/noise (and putting the children in danger).
She decides that the best course of action is to send her Bear down to scare off the hyenas, who have claimed the lion's hard-earned kill, and hopefully the lion will reclaim her kill rather than pursuing her current course. Using her own Intimidate check (later he will be a full-fledged companion character with his own Initimidate check), we resolve this action declaration.
She succeeds. Now we are right at the cusp of an earned success in the challenge, which would mean a secure and safe shelter for the children to hole up in while she looks for a village. So it is time for a decision between a few prospects:
Manbearcat
The U-shaped cliff face abuts the large drainage basin with approximately 40 - 60 feet of shoreline clearance. Several cave openings pock the cliff face. Two in particular catch your eye. The first appears halfway down the face and would require either a climb down from the top or lowing the children onto a shallow balcony. It may have been, or be, a den of large avian predators. The second is at ground level, so accessible by earthbound creatures, but heavily, and artificially, obscured by manipulated, dense foliage. Your certain that this is, or was, occupied by creatures possessed of the cognitive capacity to expertly camouflage a den...possibly an ancient, makeshift lodge for big-game hunters.
She decides to check out the cave at ground level due to the following reasoning:
Binks
Should something happen to me or delay my return, it would be preferable that the children have the ability to easily leave the cave on their own. The cave at ground level would be optimal. It would also allow easy access to the water stream and, perhaps, some wild fruit that is growing along the shorelines. I feel confident that my bear's presence will deter most, if not all, earthbound creatures that might call the cave home. If his presence doesn't do this, his bite most surely will.
Before I move all the younglings down to the cave, I must first ensure its immediate safety. By myself, I creep through the foliage to scout out the cave.
She goes inside and finds some mysterious stuff that could be threatening or not. This stuff includes some remains. She inspects the entirety of the cave, securing it in the process, thus cementing her success in the challenge and binding the my own "move" as affirmation of her goals; safe, secured shelter to house the children while she explores for a village.
Alright. Now we didn't have any micro-failures in this that would have resulted in failing forward. Those would have resulted in Healing Surges lost and immediate fallout that would need to be overcome. What we did have was a run of successes which require the fiction changing in interesting ways that either outright complicate the PC's attainment of her objective or force a strategic (typically aimed at setting up the fiction toward her resource wheel-house or a SS buff) and dramatic decision-point.
Couple if-thens to relate what might have happened (all assuming that they don't cement the SC as failure):
- if she would have failed that Nature check, then she would have lost an HS and I might have introduced some sort of geographical hazard; eg mud-slide.
- if she would have failed that Intimidate check, then she would have lost an HS and I might have had the hyenas be indifferent to the bear's threats and have kept the hungry mountain lion on her present track, heading straight for the bear-less Saerie and her group of children that she is trying to protect.
- if she failed in her efforts at securing the cave, then she would have lost an HS and I might have turned it into the temple in Indiana Jones and the Last Crusade whereby she accidentally just triggered a trap...or a den with something lurking...rather than a fortified, defensible natural shelter.
Finally, it is hard to say where things have gone if she would have failed throughout the course of it. The fiction would have changed pretty considerably. However, I'm pretty certain that if she would have failed the SC outright with those hyenas or the mountain lion being the relevant threat at the moment, I would have charged her an HS and we would have begun a combat encounter whereby all of the children are one-hit-kill minions (with some kind of attack - like throwing rocks - and utility power defense each) and she has to control/kill the bad guys and keep them off of the kids. Then, down several resources and possibly some kids, she could attempt to start anew (a C1 SC).
So why is that not vulnerable to illusionism. In no particular order:
1) The resolution mechanics are codified and explicit.
2) The GM's job and principles are clear.
3) The PC build mechanics are properly synthesized with the resolution mechanics to achieve coherency between the two.
4) The GM's latitude is tightly and overtly constrained. If they attempt to break those constraints, such as deny the player the earned, secure shelter for the children (despite the SC victory and the explicated stakes), their bad faith will be utterly apparent.
So we have interesting, dynamic gameplay. We have strategic and/or dramatic decision-points. We have transparent, coherent play procedures. We have the guarantee of above-board, good-faith GMing.
Now let us take a look at how AD&D handles this and compare it with 1-4 above.
In AD&D, the handling procedure is to consult the Natural Shelter table for the given terrain/locale, roll percentile dice, determine success/failure. So here I would be rolling vs 40 % (Natural Shelter - Mountain). If they fail and they want to try again, it is 3 turns worth of searching so I’m rolling 1 or more times for random encounters. Those random encounters could be stock from the DMG or of my own devising (both type/kind and frequency).
Now an interesting intersection of the rules is how do nonproficiencies play into this? There are lots of them that would seem applicable; eg Alertness, Athletics, Direction Sense, Geography, Mountaineering. However, none of these NWPs are actually synthesized with the conflict resolution mechanics of % to find Natural Shelter. So if the player is going to have any agency, any decision-points at all (and the resultant fiction being anything resembling interesting or dynamic), I'm going to have to wing the synthesis of PC build resources > resolution mechanics entirely. Unless, of course, they deploy a spell...
Outside of the latitude of rule 0 and hiding percentage chance to succeed (and hiding rolls behind screens), this is probably the major issue with AD&D and illusionism. Either the rules outright do not canvass very central aspects of mundane noncombat resolution that are key to functional play…or, where they do, the intersection of PC build mechanics and conflict resolution mechanics are a tangled mess of incoherency. This is a goldmine for illusionism GMing.