Dragonhelm said:This is something I've questioned quite a bit, and I'd like to get other opinions on it as well. Is it easier to take a stripped-down system like C&C and add in the things you want, or is it easier to strip out the things of D&D that you don't like (i.e. attacks of opportunity, the crit system, etc.)?
I've found both difficult at different times. It depends upon exactly what you want to change. One person says game X is hard to house-rule because it's hard to change the things they want to change about game X. Another person says, no, game X is easy to house-rule because it's easy to change the things they want to change about game X.
Ourph said:I felt that, like most fantasy heartbreakers, the game was attempting to appeal to everyone and in the process failed to achieve any sort of focus.
Well, one of the reasons I got on-board the C&C playtest was that it was made clear to me that C&C was--in the end--the product of one person. He wanted input from lots of other people, but he was focused on creating the game he wanted.
On the other hand, one of my problems with the playtesting was that it seemed like everyone was playtesting different games. They all (including my own playtests) looked more like some-edition-of-(A)D&D + some C&C-based house-rules to me. But the Trolls seemed to like it that way.
(But--of course--I think being a "fantasy heartbreaker" is a good thing. Go fig.)
Imaro said:Hey here's a post from Bash Man on the Goodman forums about how he converts 3.5 modules to C&C (it also contains notes for AD&D and BD&D as well).
That's pretty good stuff. Although, I think it confirms what I've said all along about converting to C&C: It is as easy to convert from earlier editions to C&C as it is to convert between earlier editions. It is as hard to convert to C&C from 3e as it is to convert from 3e to previous editions.
I may have to try using Bash's tips to convert from 3e to classic D&D.
I would add to his tips that many skill checks in d20 modules should be dropped when converting, but to each his own.