This is the Rogue's Gallery for the Center of Time PbP game.
OOC Thread
IC Thread
----------------
Players, please use this format when posting your characters.
Skasha Brae
A Rugged Glaive who Howls At The Moon
Tier: 1
Effort: 1
XP: 0
Pools and Edge
Might: 14 (Edge 1)
Speed: 10 (Edge 1)
Intellect: 10
When Transformed
Might: 22 (Edge 2)
Speed: 12 (Edge 2)
Intellect: 10
Skills Trained or Specialized*
Climbing
Jumping
Running
Swimming
Training, Riding, or Placating natural animals
Identifying or using natural plants
Inabilities
Charm, persuasion, etiquette, and deception
Type Features – Glaive
Practiced in armor
Practiced in all weapons
Might Edge 1, Speed Edge 1
Trained in: Climbing
Cypher Use: Limit of Two.
Fighting Moves
---Bash
---No Need For Weapons
Descriptor Features – Rugged
Trained in climbing, jumping, running, swimming
Training in training, riding, or placating natural animals
Trained in all tasks involving identifying or using natural plants
Inability in charm, persuasion, etiquette, and deception.
Additional exploration equipment
Focus Features – Howls At The Moon
Five consecutive nights a month, transforms into a beast for 1 hour a night.
While transformed, +8 to Might Pool, +1 to Might Edge, +2 to Speed Pool, +1 to Speed Edge, can’t spend Intellect points (except to change back, a difficult 2 task), will attack every creature in short range. After reverting to normal form, take -1 penalty to all rolls for 1 hour (if no substantial creature was killed and eaten by you in beast form rolls are at -2 for 28 hours). Action to change back.
Weapons:
Spear (4)
Unarmed Attack (4)
Dart Thrower (2)
Dagger (2)
Armor and value:
Medium Armor: Beast Skins (2)
(If you have multiple sources of Armor, list them all and then add a line for “Total Armor - #” at the end.)
Equipment:
Normal clothing
Dart Thrower (12 darts)
Dagger
Spear
Armor (beast skins)
Explorer's pack (+ additional 2 days’ rations and extra 50 ft. of rope)
Artifact – A rhomboid synth pendant on a nearly unbreakable cord around her neck, shows strange symbols that glow red or green, depending on the time. (This lets Skara know when she’s about to transform.)
Cypher – Telepathy Implant (lvl 6) – two seemingly flimsy two-inch circles of synth, imprinted with purple ink in swirling pattern
Cypher – Magnetic Shield (lvl 4) – a steel sphere with a band of dark metal around its center, the size of a fist
Oddity – Green glass sphere that floats next to her and whistles when she’s angry. Thusly all her bestial attacks are accompanied by a peculiar music.
Shins: x 5
Description: Skara is a tall woman, her long dark hair in two dozen braids, none of them the same size. Flowers are tucked into the folds. Thick dark furs form a mantle over her shoulders, blending into her hair and concealing most of her form.
Link(s) to the Party: Thuyen once was able to direct Skara’s bestial half away from a wounded man, keeping her from eating the innocent. Since then, that’s a debt Skara hadn’t been able to repay.
Background: The eldest daughter in each generation of the Brae family is under a flesh-warping curse. None of her kin could do more than warn Skara that she must keep her distance from all that she loves on the nights when her pendant begins to burn red, or she will slaughter them. Skara took that advice to heart and has been wandering for years, trying to find some place where both she and her bestial half can be content. It’s a journey that might last a lifetime, and she knows it…
OOC Thread
IC Thread
----------------
Players, please use this format when posting your characters.
Skasha Brae
A Rugged Glaive who Howls At The Moon
Tier: 1
Effort: 1
XP: 0
Pools and Edge
Might: 14 (Edge 1)
Speed: 10 (Edge 1)
Intellect: 10
When Transformed
Might: 22 (Edge 2)
Speed: 12 (Edge 2)
Intellect: 10
Skills Trained or Specialized*
Climbing
Jumping
Running
Swimming
Training, Riding, or Placating natural animals
Identifying or using natural plants
Inabilities
Charm, persuasion, etiquette, and deception
Type Features – Glaive
Practiced in armor
Practiced in all weapons
Might Edge 1, Speed Edge 1
Trained in: Climbing
Cypher Use: Limit of Two.
Fighting Moves
---Bash
---No Need For Weapons
Descriptor Features – Rugged
Trained in climbing, jumping, running, swimming
Training in training, riding, or placating natural animals
Trained in all tasks involving identifying or using natural plants
Inability in charm, persuasion, etiquette, and deception.
Additional exploration equipment
Focus Features – Howls At The Moon
Five consecutive nights a month, transforms into a beast for 1 hour a night.
While transformed, +8 to Might Pool, +1 to Might Edge, +2 to Speed Pool, +1 to Speed Edge, can’t spend Intellect points (except to change back, a difficult 2 task), will attack every creature in short range. After reverting to normal form, take -1 penalty to all rolls for 1 hour (if no substantial creature was killed and eaten by you in beast form rolls are at -2 for 28 hours). Action to change back.
Weapons:
Spear (4)
Unarmed Attack (4)
Dart Thrower (2)
Dagger (2)
Armor and value:
Medium Armor: Beast Skins (2)
(If you have multiple sources of Armor, list them all and then add a line for “Total Armor - #” at the end.)
Equipment:
Normal clothing
Dart Thrower (12 darts)
Dagger
Spear
Armor (beast skins)
Explorer's pack (+ additional 2 days’ rations and extra 50 ft. of rope)
Artifact – A rhomboid synth pendant on a nearly unbreakable cord around her neck, shows strange symbols that glow red or green, depending on the time. (This lets Skara know when she’s about to transform.)
Cypher – Telepathy Implant (lvl 6) – two seemingly flimsy two-inch circles of synth, imprinted with purple ink in swirling pattern
Cypher – Magnetic Shield (lvl 4) – a steel sphere with a band of dark metal around its center, the size of a fist
Oddity – Green glass sphere that floats next to her and whistles when she’s angry. Thusly all her bestial attacks are accompanied by a peculiar music.
Shins: x 5
Description: Skara is a tall woman, her long dark hair in two dozen braids, none of them the same size. Flowers are tucked into the folds. Thick dark furs form a mantle over her shoulders, blending into her hair and concealing most of her form.
Link(s) to the Party: Thuyen once was able to direct Skara’s bestial half away from a wounded man, keeping her from eating the innocent. Since then, that’s a debt Skara hadn’t been able to repay.
Background: The eldest daughter in each generation of the Brae family is under a flesh-warping curse. None of her kin could do more than warn Skara that she must keep her distance from all that she loves on the nights when her pendant begins to burn red, or she will slaughter them. Skara took that advice to heart and has been wandering for years, trying to find some place where both she and her bestial half can be content. It’s a journey that might last a lifetime, and she knows it…
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