Stormonu
NeoGrognard
Everyone here has pretty much been talking solutions to replace PDFs, but I don't really think that is the solution that would work.
Instead, you want to reduce the game into bite-size chunks. Rules that take a page, character design that's a few minutes and has the information available-at-hand, not in a thick book. Had I been introduced to something of the bulk of the Pathfinder Core Rulebook when I started playing D&D, I would have found some other hobby.
Honestly, I think cards and board game elements going forward would be a major help. Power cards have become the way to present and track character abilities. If you could also regulate racial abilities to card ("As an elf, you can use the following abilities..."), and perhaps class abilities, that would likewise help (equipment cards could be fun too, so long as you don't end up with a "character deck" you're having to sort through).
Look at the character "sheets" for the D&D board game; if you could condense a character's mechanics to fit into that small and concise a space, you'd probably get more interest. If done well, you won't flexibility, just unnessary complications. Let folks get more powers at higher level, but characters don't have to be complicated (look at B/X sheets from the 80's).
At the same time, the DM's workload need to kept small. There's a lot of reading DMs are expected to do, and it's quite off-putting. If that information could be distilled down to a 2-4 page pamphlet for starting DMs, that would be great.
And a flash game walkthrough would be an awesome tool, if you could get the word out to potential buyers.
In the end, I think the idea of Basic versions of D&D need to come back. To hell with if they aren't compatible with the "Advanced" or Full game - put something out there to get people interested in trying to play.
Instead, you want to reduce the game into bite-size chunks. Rules that take a page, character design that's a few minutes and has the information available-at-hand, not in a thick book. Had I been introduced to something of the bulk of the Pathfinder Core Rulebook when I started playing D&D, I would have found some other hobby.
Honestly, I think cards and board game elements going forward would be a major help. Power cards have become the way to present and track character abilities. If you could also regulate racial abilities to card ("As an elf, you can use the following abilities..."), and perhaps class abilities, that would likewise help (equipment cards could be fun too, so long as you don't end up with a "character deck" you're having to sort through).
Look at the character "sheets" for the D&D board game; if you could condense a character's mechanics to fit into that small and concise a space, you'd probably get more interest. If done well, you won't flexibility, just unnessary complications. Let folks get more powers at higher level, but characters don't have to be complicated (look at B/X sheets from the 80's).
At the same time, the DM's workload need to kept small. There's a lot of reading DMs are expected to do, and it's quite off-putting. If that information could be distilled down to a 2-4 page pamphlet for starting DMs, that would be great.
And a flash game walkthrough would be an awesome tool, if you could get the word out to potential buyers.
In the end, I think the idea of Basic versions of D&D need to come back. To hell with if they aren't compatible with the "Advanced" or Full game - put something out there to get people interested in trying to play.