The Chaos Principle(IC thread open)

Wynter Wolf said:
Ok this is the part where i get a bit confused

A rakshasa

cr10 encounter
char lvl adjust +7
So what is the ECL???

Obviously they are more powerful than a 7th lvl character.

Yeah, I just started making my character and had to take a good close look at that. The way it works, add the base hit dice to the level adjustment for ECL, so with a rakshasa that gives me an ECL of 14, which leaves me 9 class levels to play with.
 

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Wynter Wolf said:
Ok you are aware that in alternate form you will not have one of your 2 +5 nat armor bonuses?

OK the bow as i read it is a +6 from strength +5 magic bow correct?
Vest and pricing seem fine to me.

Actually, I will have both; the amulet provides an enhancement bonus to the natural armor, and thanks to my Wilding Clasps, remains in effect. The bow is exactly as you read it; my impression is that a Large longbow can only have a +6 mighty component, but if you'll allow more, I'll pay for it.
 

Gah, thought the previous post didn't go through. Nothing to see here.

Edit/Further Update: Ah, christ. I forgot the whole alignment restriction thing on Arcane Tricksters. Reevaluating my options now...
 
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Ok then, still working on mine (epic stuff takes a lot longer than I thought...) but here's a sniffle of what's to come...

Arch-Prelate Susanna Theolan of Pelor (assuming base deities)
TN human female Cleric19/Hierophant2/High Proselytizer2

Str 16 Dex 16 Int 16 Wis 30 Con 18 Cha 24 - all post equip & books
(I'll break down the stats come final posting time)

Feats: Improved Initiative, Improved Counterspell, Leadership, Epic Leadership, Reactive counterspell, Spell Penetration, Empower Spell, Craft Wand.
(I know there will be no cohorts but my PrC needs the pre-reqs, no problem here. Couldn'y buy the Epic Spellcasting feat though, no big spells yet....)

Hierophant Abilities: Blast Infidel (CE), Reach Spell (30ft.)
Leadership Score: 33

AC (approx) 38
Hp (about) 200 ish

Major Items: +5 adamantine breastplate of moderate fortification and resistance (fire, acid, electricity, sonic, cold) 10, +3 animated heavy steel shield, mace of smiting, mantle of epic spell resistance, rod of rulership, rod of metamagic (quicken lvls 1st-6th).

As a bit of a stupid question, I was hoping to buy some of the periapts and phylacteries in the DMG but I don't know how many I can use at once. Will I have to combine them (increasing their cost by heaps) to use more than one at a time?
 
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Phoenix said:
As a bit of a stupid question, I was hoping to buy some of the periapts and phylacteries in the DMG but I don't know how many I can use at once. Will I have to combine them (increasing their cost by heaps) to use more than one at a time?

Phylactery is a single item slot; unless you can find another applicable slot, you'll have to double them up, according to the SRD. It's only a 50% increase, which isn't so bad.
 

Phoenix said:
Ok then, still working on mine (epic stuff takes a lot longer than I thought...) but here's a sniffle of what's to come...

Arch-Prelate Susanna Theolan of Pelor (assuming base deities)
TN human female Cleric19/Hierophant2/High Proselytizer2

Str 16 Dex 16 Int 16 Wis 30 Con 18 Cha 24 - all post equip & books
(I'll break down the stats come final posting time)

Feats: Improved Initiative, Improved Counterspell, Leadership, Epic Leadership, Reactive counterspell, Spell Penetration, Empower Spell, Craft Wand.
(I know there will be no cohorts but my PrC needs the pre-reqs, no problem here. Couldn'y buy the Epic Spellcasting feat though, no big spells yet....)

Hierophant Abilities: Blast Infidel (CE), Reach Spell (30ft.)
Leadership Score: 33

AC (approx) 38
Hp (about) 200 ish

Major Items: +5 adamantine breastplate of moderate fortification and resistance (fire, acid, electricity, sonic, cold) 10, +3 animated heavy steel shield, mace of smiting, mantle of epic spell resistance, rod of rulership, rod of metamagic (quicken lvls 1st-6th).

As a bit of a stupid question, I was hoping to buy some of the periapts and phylacteries in the DMG but I don't know how many I can use at once. Will I have to combine them (increasing their cost by heaps) to use more than one at a time?

Periapts and Phylacteries are amulets, so I think you can only use one at a time.
 

Yes, Sure I want to try that out. Now, I wonder what I will do. I have always liked the Rogue, but at the same time, it is the best game to create a character with prestige class.

A pure Rogue would be great, but the best concept I have is a trapmaker, and hea really benefit from a chort wizard to help him build magical traps, so I am not sure. Maybe simply take back my Rogue from the last game.

Second concept I want to try for a long time, is simply the Sorcerer/Archmage. Fall in love with the sorcerer the first time I played with it. Rogue and sorcerer are both great class.

There is always the elemental savant concept I like, but as it is a 3.0 PrC, it is not very well balance, even if I like the concept.
 

Velmont said:
There is always the elemental savant concept I like, but as it is a 3.0 PrC, it is not very well balance, even if I like the concept.

Elemental Savant is several times more balanced than the Eldritch Knight or Mystic Theurge, 3.0 or not.
 

Velmont said:
Yes, Sure I want to try that out. Now, I wonder what I will do. I have always liked the Rogue, but at the same time, it is the best game to create a character with prestige class.

A pure Rogue would be great, but the best concept I have is a trapmaker, and hea really benefit from a chort wizard to help him build magical traps, so I am not sure. Maybe simply take back my Rogue from the last game.

Second concept I want to try for a long time, is simply the Sorcerer/Archmage. Fall in love with the sorcerer the first time I played with it. Rogue and sorcerer are both great class.

There is always the elemental savant concept I like, but as it is a 3.0 PrC, it is not very well balance, even if I like the concept.

I vote rogue of some sort! Rogue!

Ahem. But then, that's just me. To be honest, I'd be far happier playing a meatgrinder or spellslinger of some sort, and I would feel terribly guilty if we didn't have a rogue handy.
 

I know the Epic level of the elemental savant have been made, so if Wynter Wolf give me the green light, I will do a human or gnome Sorcerer 6 / Elemental Savant 13 / Archmage 4
 

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