cannot shorten bec phone post:In my experience these kind of righteous moments happen in campaigns where other things are already happening. The Paladin goes off on some self-sacrificial quest, while the Ranger is all, "You know we have that whole Age of Worms ending the world thing, right? We can't wait three months," and the Cleric says, "And breaking you out defeats the purpose of what you're doing."
It can easily be an example of a well-played character, but the consequences of it could derail an ongoing campaign. That's not necessarily fair to the rest of the players or the DM.
Eh, I'm not a fan of a deus ex machina. Simply put, the gods generally don't have that kind of direct influence in the campaigns I play in. Otherwise, why would they aid the Paladin but not the other thieves? The gods might send dreams or visions to their clerics or paladins, but the gods typically expect mortals to solve mortal problems with mortal solutions. That's the mortal condition and the consequence of free will. The gods act through the faithful because the gods know that the faithful will (or are most likely to) choose to follow their patron's will, not because only the faithful are worthy of favor.
on deus ex machina also use it only when really fitting but this is such a situation. I also believe irl you best can convince grown up people by example. The folk would see that the law needs to be refined by the pallys action. Every body is happy and St.Launcelot can continue his age of worms task.